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  #1  
Old April 9th, 2008, 07:17 PM
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Default Re: Late Era Team Game

I think I would find the game less fun if everything suddenly became super balanced. A lot of the fun for me is learning, over time, which pretenders are good SCs, which ones are good for which bless, which ones have some special ability that you might need for a certain strategy.

These are things you don't know when you first start playing the game, and it is really enlightening when you find them out. Now adding things to make less desirable pretenders into suddenly viable ones, that would be interesting.
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Old April 9th, 2008, 08:14 PM

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Default Re: Late Era Team Game

I wonder who dares put his SC against mictlans trip bless jags in the first 20 turns and probably even the 20 ones after that
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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Old April 9th, 2008, 08:20 PM

Aezeal Aezeal is offline
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Default Re: Late Era Team Game

KO could look at the CBM (?) mod for pretenders and scales.. I liked it when I had a look at it in one game I played it really seems better balanced.
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Old April 9th, 2008, 09:18 PM

quantum_mechani quantum_mechani is offline
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Default Re: Late Era Team Game

While of course, all things being equal, boosts are preferable to nerfs, I think pretty much any reasonable plan of balance has to include some nerfs. If you look at the good options and bad options, most are relatively close together, but there are some outliers that are just exceptionally good or exceptionally bad. For those exceptionally powerful outliers, it just does not make sense to try to figure out a thematic way to bring everything to their level. In addition, if you want to bring some level of balance in a few strokes, it is much easer to do with nerfs. As KO has said, he'd rather be making new content than tweaking things, and as far as I'm concerned that probably makes for a better game too. With just a few nerfs, it's easy enough (in most cases) to come along behind boosting what's needed.

On a side note, the poor solar disc needs a fire shield much more than the moloch.
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Old April 9th, 2008, 09:43 PM
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Default Re: Late Era Team Game

Lets not take the PoD the way of the Vampire Queen though if you catch my drift.
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Old April 9th, 2008, 11:26 PM
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Default Re: Late Era Team Game

Just take away his Awe. It's the combo of Fear and Awe that makes them so awesome.
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Old April 10th, 2008, 09:04 AM

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Default Re: Late Era Team Game

But the awe just comes from dom9/10, right? That can't be taken away, at least not just from the PoD.
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Old April 10th, 2008, 12:55 PM
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Default Re: Late Era Team Game

Quote:
Aezeal said:
KO could look at the CBM (?) mod for pretenders and scales.. I liked it when I had a look at it in one game I played it really seems better balanced.
I think it might well be. QM has gone to great lengths to make it so, and he's my senior balance advisor

It was quite a while since I had a look at it, so it might take a look. More likely I'll ask for important CBM stuff from time to time. Balancing the game is also very much depending on my current activity in MP games
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