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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old April 9th, 2008, 08:30 PM

Aezeal Aezeal is offline
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Default Re: Djinnibad - Nomads and Genies

nomad
http://www1.istockphoto.com/file_thu...n_timbuktu.jpg

http://dlibrary.acu.edu.au/research/...mages/Arab.jpg

http://www6.worldisround.com/photos/26/17/74_o.jpg

that sort of thing is what I was thinking about.. and the dervish similar but in black

Hey Wrana how about you start with MA graphs you could later take the nomads from this mod once endo is done.

You could do the things you said for MA

assassin, spear infantry (non-nomad) cavalry (non-nomad, medium/heavy)
etc etc

we could make all genies capital only, or just remove the marid Wazirs and Efriti Sultans are recruitables and make them summons. (and make more and more powerfull human mages, who now work together with the remaining Efriti and Marid, they'd still be sacred I'd guess)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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