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Old April 10th, 2008, 11:26 AM

VedalkenBear VedalkenBear is offline
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Default Re: Ermor Era Switch Mod - General Interest?

That certainly would go a long way towards mitigating the 'naked thug' issue.

So overall they are 25% DHH, 25% DSHH, 25% DDHH, and 25%DDSHH, hrm? That seems all right.

I'll look into a Bless strategy for them later today. I am a bit concerned at the attritive power of the Darters, especially if you have one carrying a Banner of the North Star (or scripted to throw the spell), and then retreat. That looks like an awful amount of pain that's pretty renewable.

Edit: Bless strategy I have so far looked at is E9S9 with a Sphinx. Please note, I am running CBM.

The Shadow Priestesses are definitely good at 200g and the last-mentioned stats (I took the liberty of editing the mod file... hope you don't mind!). I basically researched to Enchantment-3 (for Astral Shield) and Alteration-1 (for Personal Luck), and scripted the following:

Astral Shadow Priestesses - Holy Avenger, Personal Luck, Astral Shield, Attack (none)
Non-Astral Shadow Priestesses - Unholy Blessing (holy-2 version), Holy Avenger, Frighten, Attack (none)

The Frighten is really just a placeholder for a turn. With Reinvig-4 and a melee encumbrance of 2, it's not like it's going to hurt you to throw it.

4-6 working together can easily take an Independent-7 province, 'naked'. Sure, you lose 1-2, but they come back and it's not that much of a setback.

Hrm... I'll have to check replays, but I don't think that Holy Avenger is actually triggering with them. Am I misunderstanding how that spell is used?

Oh, and my first Renata I recruited was W3N1. Do you _really_ want them to have access to Clams that easily, no matter the probabilities involved? While that's pretty rare, IIRC, 1/3 of them will be WWN, with only needing a Bracelet to Clam, and if you play with Luck (as I do), it's not like you're not going to have Water and Nature gems by the time you're able to make the bracelet.
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Old April 10th, 2008, 07:13 PM
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Edi Edi is offline
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Default Re: Ermor Era Switch Mod - General Interest?

I don't mind you editing the mod file and testing things out at all.

What do you mean about the attritive power of Nether Darters? Do you mean throwing a bunch of the priestesses at the enemy with a chaff screen, Darting them and then coming back for more after they die (assuming friendly dominion)? Okay, that's something to look at, but it's not much different than tossing a horde of thaumaturgs at them, since you can get those anywhere for cheap. 5x Darts and run is still brutal.

The clam issue I did not think of. That can be a problem, but I don't see an easy way around it unless a change to the randoms is made so it's 100% SDN random and the 20% WSDN staying as is. That way only 20% of them are W2N and need a bracelet before clamming. Can't remove the fixed Nature without screwing up the thematics and even changing the random changes the symmetry between the Renatus and Renata, but as you said, it can be a serious balance issue. Astral nation, undead reanimation, immortal thuggable commanders and easy clams all in one package would be a bit much, I suppose.

Thanks for the analysis!
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Old April 10th, 2008, 09:37 PM

VedalkenBear VedalkenBear is offline
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Default Re: Ermor Era Switch Mod - General Interest?

Yes, you took my meaning on the attrition issue. I bring it up because immortals have these kinds of issues.

Regarding the Renata, I think you have a good idea on how to 'deal' with them. You can change the Renatus as well to be more 'flexible' at the same time. Also, with the change you propose 5% of Renatas would be WWN. They'd have a 20% chance to get one of WSDN, with an equal chance of each of those. 0.25*0.2=0.05

I don't mind the analysis part at all. I'm glad to be of service.
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