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  #1  
Old April 10th, 2008, 11:37 PM

IndyPendant IndyPendant is offline
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Default Re: Turn 60

Heh. I'm going away for a business trip next week, and my internet access will be intermittent. Particularly considering how close things possibly are to the end of the game, could I get an extension of our timer to 96 hours for the next 3 turns?
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  #2  
Old April 10th, 2008, 11:52 PM
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Default Re: Turn 60

Yes of course.
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Old April 12th, 2008, 08:32 AM
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Default Bye Atlantis

Atlantis will be turned AI.

Unfortunately he used a password. :/
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Old April 14th, 2008, 01:53 PM
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Default Host tomorrow

Sorry to slow the game one more time, I was planning to play this afternoon but had a surprise visit and am also busy tonight.

(delayed hosting by 24 more hours)
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Old April 17th, 2008, 09:32 PM

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Default Re: Host tomorrow

Heh. Okay, this I have to share. I finally have the time to review this turn. Among my messages were these four, in immediate sequence:
Quote:
Hedna has cast Cloud Trapeze.
A Seeker has cast Cloud Trapeze.
Heliotheus has cast Manifestation.
Suddenly a huge Ashen Angel appeared out of nowhere and attacked Hedna.
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Old April 18th, 2008, 07:39 AM
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Default Re: Host tomorrow

Mine report was something like :
A spell was blocked by the forest dome
A spell was blocked by the forest dome
Suddenly a huge Ashen Angel appeared out of nowhere and attacked xxx.
Suddenly a huge Ashen Angel appeared out of nowhere and attacked yyy.
Flying monkeys attacked zzz.
Suddenly a huge Ashen Angel appeared out of nowhere and attacked zzz'.
Greats ball of fire are falling from the sky, 12 units were killed.
Suddenly a huge Ashen Angel appeared out of nowhere and attacked zzz''.
(etc...)

And after all ennemy spells :

Wwww has cast an astral dome.

Really unlucky. :" (especially when my previous astral dome caster was killed the turn before because I stupidly send him to my army fighting Machaka).


---

I had some difficulties to turn Atlantis AI (I have his password, but I've forgoten I couldn't do it myself due to CD key violation, I'll have him turned AI by someone else for this turn).
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Old April 19th, 2008, 07:51 PM
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Default The art of overkill

1. in round one cast storm, both master enslave and undead mastery with penetration bonus, then fog warriors on all these people, and rain of stones for non enslaved ennemy mages
2. in case it's not sufficient have a stupid mage scripted to cast wrathfull skies
4. bonus : forget to give gems to the mage supposed to cast storm warriors
5. of course as the only non enslaved ennemy survivors are seraphs and tartarians with SR items wrathfull skies only kill your own soldiers
6. watch your enslaved army spending 10 rounds to kill the last seraph (and lose most of the troops you could have gained, as well as several communion slaves)
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