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  #1  
Old April 10th, 2008, 11:59 PM
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Default Re: Late Era Team Game

Personally, I would give all of the rainbow pretenders #magicboost 1 for all paths, and an (additional or expanded) utility ability.

This means that rainbow pretenders are flat-out-superior as *spellcasters*, but their blessing would cost the same as any other chassis. At present, there isn't a lot of call for spellcaster pretenders, but I think this would change (at least for certain nations with a strong military but minimal dependence on sacreds) if spellcasting on rainbow pretenders were simply a better deal.

For the titans, I'd say that every one should have a potent, and useful, #onebattlespell. I put together a list at one point which QM is going over.

All of this is a bit drastic for vanilla, though. The presence of the modding engine means we can test changes like this out and see what happens.
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  #2  
Old April 11th, 2008, 10:43 AM

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Default Re: Late Era Team Game

Micah.. that is excatly what I meant to say.. and why KO's vision doesn't fit the game he created
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Old April 11th, 2008, 11:12 AM

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Default Re: Late Era Team Game

I don't think the theme requires power gaming.

Thematically, Gods are focused on their spheres. A god of life isn't going to pick up a few levels in Death, just because it's a powerful, easy path to break into.
A god of war will fight. A god of honor will not betray, even if it's to his advantage. A god of treachery will, even if it hurts him in the long run. It's his nature.

They are, far more than mortals, expressions of that nature.
A god of life who turns to death to defeat death is no longer himself.

They are dedicated to winning, but will not act outside of that nature to win.

Another perspective on it, anyway.

(Most of which I promptly ignore when playing.)
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  #4  
Old April 11th, 2008, 11:40 AM
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Default Re: Late Era Team Game

Gods are mischievous egoistical buggers. So it isn't that hard to be roleplaying them.
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  #5  
Old April 11th, 2008, 01:37 PM
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Default Re: Late Era Team Game

I kind of like the magicboost, but I believe it could be quite powerful. I like that it doesn't affect blessings.
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  #6  
Old April 11th, 2008, 01:40 PM

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Default Re: Late Era Team Game

The theme doesn't require powergaming: true.. but the theme isn't all the game.. in the end it's a TBS game.. and THAT is enough reason to power game.

Magic boost seems a very good idea for the "human" mages who can't be SC.
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Old April 12th, 2008, 01:28 PM

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Default Re: Late Era Team Game

DrPraetorious Mictlan Stalling since 7 turns

I'm getting invaded by someone stalling"?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #8  
Old May 6th, 2008, 05:26 PM

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Default Re: Late Era Team Game

OK quit good luck you all pplz, but 3 on 1 is a bit much for my small nation.. long term planning on taking me out since that ghostking pretender doesn't live in my neighbourhood.

Later
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #9  
Old May 6th, 2008, 05:48 PM
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Default Re: Late Era Team Game

I think Man is almost dead and so his last ditch effort was to attack the allie of C'tis. Man is going to get his pretender killed.
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  #10  
Old May 7th, 2008, 10:15 AM
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Default Re: Late Era Team Game

lol, it would appear practically everyone in the game has either a Prince of Death or a Cyclops....this is the fourth one who's invaded me! Anyway, lets see if anybody has the balls to dig me out the capital rather than dominion killing me.
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