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				November 9th, 2006, 05:12 PM
			
			
			
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 Brigadier General |  | 
					Join Date: Oct 2006 Location: Northern Ireland 
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				 Re: Testmod/-map for combat tests/checking spells 
 I love this map, ive set up a horror catching factory with 3 archangels who have wished for power and have penetration and defensive items (i have captured umor eater of gods, the eater of dreams and KURGI) |  
	
		
	
	
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				November 9th, 2006, 06:11 PM
			
			
			
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 Major |  | 
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				 Re: Testmod/-map for combat tests/checking spells 
 Nice, thanks Boron. ^^ 
				__________________Dominions 3. Wallpapers & Logos 
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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				December 28th, 2006, 08:53 PM
			
			
			
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 Colonel |  | 
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				 Re: Testmod/-map for combat tests/checking spells 
 
It doesn't work with 3.04, nations id have changed (Ermor 1 Ulm 2 instead of 7 and 17)... 
Even with that changed the gem generator mod doesn't work for me, there may be a problem with monster id 1801-1805, I thought there were only 1760 or so !
 
Boron did you have an update or can you just tell how to change it ? 
Edit : -- FORGET IT it works Ok, I don't know what I did to make it buggy last time  -- |  
	
		
	
	
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				January 2nd, 2007, 10:42 PM
			
			
			
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 Sergeant |  | 
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				 Re: Testmod/-map for combat tests/checking spells 
 Many thanks Boron! 
				__________________--Uh-Nu-Buh, Fire/Death
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				April 11th, 2008, 10:15 AM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: Testmod/-map for combat tests/checking spells *DELETED* 
 Post deleted by Argitoth |  
	
		
	
	
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				April 11th, 2008, 01:49 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: Testmod/-map for combat tests/checking spells 
 Go to the screen where you see your gem reservers (F7 or something). While there, you can press the "pool" button next to the type of gem; it will pool all gems from all commanders in provinces with lab. 
 What have you tried to summon? Are you sure it isn't appearing as units (e.g. Tartarians).
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				April 23rd, 2008, 03:22 AM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: Testmod/-map for combat tests/checking spells 
 
	Quote: 
	
		| Endoperez said: Go to the screen where you see your gem reservers (F7 or something). While there, you can press the "pool" button next to the type of gem; it will pool all gems from all commanders in provinces with lab.
 
 What have you tried to summon? Are you sure it isn't appearing as units (e.g. Tartarians).
 
 |  omg... what the heck, I thought I deleted the post you just responded to. I just came back to re-download the map and I noticed my stupid post was still here.
 
gonna delete it now. |  
	
		
	
	
	
	
	
	
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