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  #1  
Old April 11th, 2008, 07:38 PM

Rathar Rathar is offline
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Default Re: Global War (full, server up)

I think this is a good way of trying to achieve your original intent but with resources already at 125% I don't think that boosting them matters much.

I would at least double the gold and gems however.

Thats my 2 cents anyways.
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Old April 11th, 2008, 08:24 PM
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Default Re: Global War (full, server up)

The neutrals have an uphill task in this game. I'd be inclined to be generous to them.

An extra capital is always a nice boost anyway. So making these even nicer won't make them much more of a target than they already are.

Also extra gold income is likely to matter more in the early stages than extra gems and so I'd increase that by more than +30. Something like +100. Once they are up to a dozen provinces it won't be that noticable.

And its still a lot worse than what you wanted to give them. They are meant to be getting off to a flyer not be slightly better off by turn 50!

Maybe even +100 is too mean. As you know the gem incomes of the neutral nations perhaps some extra gems of those they don't have naturally will give them something to trade as an extra boost.

Like Rather says resources are the least important thing.
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Old April 12th, 2008, 12:28 AM
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Default Re: Global War (full, server up)

Have the mod settings changed? I uploaded my pretender yesterday, but there is no longer a LA Arcos spot, but only an generic Arcosophale spot which doesn't seem to accept my current pretender created with global.dm + CBM.
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Old April 12th, 2008, 01:49 AM

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Default Re: Global War (full, server up)

moderation - everyone is loaded up. I'm not sure why people are having trouble seeing their race all of a sudden. The mod settings have not changed.

Well, I have figured out how to set all the good races to specific start sites. Here are the Good starting sites: 25, 71, 122, 85, and 43. I rolled randomly as to which Good race would start on which site. All that is taken care of.

What I have not figured out is how to mod certain sites to let the Neutrals get extra gold and gem incomes. In fact, I'm not sure that is possible to do from the map file. We might have to mod the actual mod we are using, in which case, everyone would have to re-submit their pretenders.

We'd have to decide if it was worth it for the Neutrals to have extra help, to go through the whole upload god thing again.

Does anyone proficient in modding have any suggestions here? It seems impossible to mod sites from my perspective (from the map file, anyway).
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Old April 12th, 2008, 01:53 AM
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Default Re: Global War (full, server up)

Hmm, I suppose if I am loaded in it is not a problem. I cannot see my nation, but if the game can start, I suppose it is not a problem. Perhaps it has something to do with the global.dm mod?
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Old April 12th, 2008, 02:02 AM

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Default Re: Global War (full, server up)

Instead of changing sites can you just add new ones?
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Old April 12th, 2008, 03:18 AM
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Default Re: Global War (full, server up)

I'm not sure if giving a better starting site would be such a good idea.
I mean, if I knew a certain nation had a capital so very plentiful, I would do anything to rush and plunder it, postponing any other feud.
In the case of a game where there are basically 2 groups with neutrals standing alone in between...IMHO as well give a treasure map to everybody and press the "rush & gang el dorado" button.

If the idea behind giving more money and gems to neutrals was giving them a fair start and detering an early rush, give neutrals a band of starting heroes (buyable or national) and equip them with gems or gemproducing items. That would be a good equivalent to +1200 gold and 10 gems of each type imho.
I'd let our moderator decide which heroes and items for that matter.

But since I've never tried anything remotely comparable, that may just be a stupid idea
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