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April 10th, 2008, 06:46 PM
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Sergeant
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Join Date: Dec 2006
Location: Japan
Posts: 351
Thanks: 3
Thanked 0 Times in 0 Posts
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Re: Mods and maps
ok  Ill let Ilama know to host it  should send out the first soon hopefully.
__________________
"Talk is cheap, but if it keeps your belly full and your grave empty it is worth more than gold." - Lords of Magic Manual.
"Luck is what others call skill when they have none." - Phelean Wolf
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April 11th, 2008, 07:32 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Mods and maps
Okay, game is started! We have capital VPs, 7 required to win, on Orania - hope that's all correct.
You should all receive your first turn any minute. Enjoy the game!
PS I'll give Cerlin the admin password, so he's the one to ask for extensions etc..
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April 11th, 2008, 08:25 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Chambéry (France)
Posts: 511
Thanks: 47
Thanked 19 Times in 14 Posts
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Re: Mods and maps
Yep ! Thanks to both of you for hosting and managing the game.
And now : BANZAIIIIIIIIIIIIIIIIIIIIIIII 
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April 11th, 2008, 08:59 AM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
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Re: Mods and maps
Got it! Thanks. Now Helheim goes to scheme its dark schemes... 
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April 11th, 2008, 11:08 AM
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First Lieutenant
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Join Date: Jan 2007
Location: New York, NY
Posts: 651
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Mods and maps
I note that the turn timer seems to be set to a very long interval... are we going to move to a 24-hour interval for at least the early part of the game? 48 hours seems like a long time for such simple turns.
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April 11th, 2008, 12:39 PM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
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Re: turns
Must agree with johnarryn. But hope that all players will send their turns soon... 
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April 11th, 2008, 01:08 PM
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Sergeant
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Join Date: Nov 2007
Location: Sweden
Posts: 270
Thanks: 31
Thanked 25 Times in 6 Posts
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Re: turns
I think it's standard to have 48h the first turn in case someone has missed that the game has started 
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April 11th, 2008, 01:14 PM
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First Lieutenant
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Join Date: Jan 2007
Location: New York, NY
Posts: 651
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: turns
Well, I suppose that's ok. I'm just saying that if someone misses that email past 24 hours on the first turn, it doesn't exactly inspire confidence that they will be able to meet the 24 hour deadline in future turns. But I don't particularly care that it is set at 48 for the first turn, just wanted to make sure we would be moving to 24 hours after this turn.
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April 11th, 2008, 07:06 PM
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Sergeant
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Join Date: Dec 2006
Location: Japan
Posts: 351
Thanks: 3
Thanked 0 Times in 0 Posts
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Re: turns
I have the password and I shall switch it to 24 hours after this turn. We can keep up 24 hour turns until the turns become too long then we shall switch it to 48. 
__________________
"Talk is cheap, but if it keeps your belly full and your grave empty it is worth more than gold." - Lords of Magic Manual.
"Luck is what others call skill when they have none." - Phelean Wolf
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April 12th, 2008, 02:43 AM
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Second Lieutenant
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Join Date: Mar 2008
Posts: 552
Thanks: 8
Thanked 4 Times in 4 Posts
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Re: turns
Is that intentional that some ppl start right next to each other? Province 208 and 228 for example?
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