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April 13th, 2008, 10:10 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
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Re: The Royal guide to Marignon, Conquerors of the
I would have to disagree about the value of the Men-At-Arms. They are very good troops, cost is not that high, and they have a very high morale. Just some extremely good infantry to lead your charges, in my opinion.
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I occasionally post something useful.
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April 14th, 2008, 01:40 AM
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Sergeant
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Join Date: Feb 2008
Posts: 341
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Re: The Royal guide to Marignon, Conquerors of the
The cyclops is a solid SC chasis for sure, and give you access to the very much needed earth 2 without needing to trade. Howeever, i like the flexibility of flying SC chasis. It's a great raiding tool and a great defensive anti-raiding tool, plus makes it much much easier to go back to labs to upgrade gear or to change it to tailor-made your resistances versus a certain oponent.
I happen to like Growth 3 with every nation that has old age, specially those with fire magic. I hate when a mage dies, even if Marignon ones are cheap enough to be replaced without problem. You can afford it with Heat 3, which is a tough hit, but a perfectly possible one. Sometimes it is even a possitive scale, like when you face Uttgarde or Caelum
Darkness clearly is a I-win-Button. Even if you can only cast it with summonable commanders, it is worth naming it.
I guess i will try a few more the Men-at-arms then, since you both have given possitive feedback about them. I dont like slow moving armies for some reason, and i tend to discard every unit with strat move 1 for that reason. Even very good units as the Hoplite Driads from LA pangaea are out of my tactic book for that reason. Will try this one a bit more though.
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April 14th, 2008, 01:21 PM
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Second Lieutenant
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Join Date: Jul 2007
Location: Durham, NC
Posts: 509
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Re: The Royal guide to Marignon, Conquerors of the
Growth 1 seems like enough to stave off old age, I don't notice a big difference with the extra 2 points. I don't know how other people feel about it though.
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August 7th, 2008, 07:10 AM
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Private
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Join Date: Feb 2008
Posts: 42
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Re: The Royal guide to Marignon, Conquerors of the
Very nice guide. Thanks all. One question, if any other nation summon the F3S3 arch devil, you will not able to get seraph. It is not very smart to rely on this common summon for your seraph.
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August 7th, 2008, 08:01 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
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Re: The Royal guide to Marignon, Conquerors of the
You can always Wish for your first Seraph, and then use it for subsequent casts.
Nice guide!
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August 13th, 2008, 03:46 AM
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Private
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Join Date: Feb 2008
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Re: The Royal guide to Marignon, Conquerors of the Sea
But, you don't have the path to wish if you follow this guide, except you use a rainbow pretender instead.
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August 13th, 2008, 01:02 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
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Re: The Royal guide to Marignon, Conquerors of the Sea
Judicious boosting and empowerment is the answer here. If you're going to be making a serious thing of summoning Seraphs, you'll be paying hundreds of pearls in setup costs anyway.
Sure, the F3S3 Arch-devil is the best way into Seraph if you haven't got a specialist Pretender, but it isn't the only one. You can empower one of your F2S1 mages that you get from time to time, for instance.
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