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  #1  
Old April 15th, 2008, 11:17 AM
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Default Re: quick question about research victories

I must admit I have played and loved MoM and GalCiv1,2....

I was thinking of this post (below). Not sure if the game I am referring to has research victory on or not.. can't check as I am at work.

Quote:
Meglobob said:
Quote:
Teraswaerto said:
2. ImpendingIndustry/LA random nations or some such: won by LA Agartha (played by Meglobob). Research victory. It was kind of funny as several people, including Meglobob and myself, had forgotten that the game had research as victory condition. He actually set himself to AI 1 turn before winning since he was losing a war.

LA Agartha is strong too, powerful death magic, kind of obvious.
To clarify, ALL I had to do was press the end turn button to win, so it was a victory by me, the AI never really got to do a turn. It was funny that so many of us had forgot it was a research victory, although in my case I was in 10 MP's at the time, so perhaps understandable.

Also Teraswaerto forgets to mention that I was fighting 4 other players on 3 seperate fronts, LA Ermor, Mictian, C'tis and Ulm. I only went AI because the host/other players would not change the timer from 24hr (we were on turn 40+) to give me a chance to script my many multiple armies correctly.

LA agartha is a strong nation given time, but can easily be knocked out early in MP and IS NOT TOO POWERFUL. LA Agartha is a good, well balanced nation.
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Old April 15th, 2008, 12:21 PM
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Default Re: quick question about research victories

That was indeed a game with research victory on. The only one I have seen organised on these boards in my time here, though of course I might have missed others.
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Old April 15th, 2008, 04:39 PM

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Default Re: quick question about research victories

Research victory is a cool idea. Not as the sole victory condition for a game - that would be pretty stale. But combined with another condition it could be pretty cool. Like say you had Cumulative VPs + Research.

That way, one player could try to win by grabbing all the land/vps, while the other could try to win by research.
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Old April 15th, 2008, 05:26 PM
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Default Re: quick question about research victories

Quote:
Ironhawk said: combined with another condition it could be pretty cool.
There can only be one...victory condition.

Dom3 only allows one victory condition per game. The only way to have multiple victory conditions is to leave graphs on so that everyone can see when someone achieves one of the alternatives.
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Old April 15th, 2008, 06:40 PM

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Default Re: quick question about research victories

Ah, bummer
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Old April 15th, 2008, 07:05 PM
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Default Re: quick question about research victories

Quote:
capnq said:
The only way to have multiple victory conditions is to leave graphs on so that everyone can see when someone achieves one of the alternatives.
You don't need graphs on. The host could generate scores with the --scoredump option and look if the conditions have been met himself. All the victory conditions could be checked against: research, provinces, victory points, whatever else.
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Old April 16th, 2008, 06:28 AM
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Default Re: quick question about research victories

I think research victory might actually be meaningful for test games. How quickly can you research X paths of magic, and how many provinces you have conquered/searched for sites/castled by that turn. Because it would give a meaningful end to the test games, I'd actually complete them instead of abandoning if I decide I should have done something slightly differently.

What are examples of "enough research" in the early game for different nations, as an example. Level 3 in one (for third-level evocations, raise skeletons, whatever the Thaum astral spell is etc) and level 2 in two schools (site-searching, items, buffs, whatever)
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