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				April 19th, 2008, 09:56 AM
			
			
			
		  
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				Re: bump - MA version 0.11
	
			 
             
			
		
		
		
		
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				Wrana said: 
On pics - yeah, fine. Except for left-handed scimitar in attack position which seems somewhat wrong for me. Could you do something with it, Camrade, please?    
			
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 I tried foreshortening it more, but it's hard with such tiny sprites. I think I'll change the legs' position in the attack sprite instead, so that the left knee points more back in the attack pose. Well, not straigth back, but more so than it currently does.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				April 19th, 2008, 10:42 AM
			
			
			
		  
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				Re: bump - MA version 0.11
			 
             
			
		
		
		
		Possibly either make left arm less straight or somewhat change position? E.g., make it on "hanging guard" - along the body? Or make "trace" from previous movement - this would probably look stylish on 2-scimitar wielder? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 19th, 2008, 11:09 AM
			
			
			
		  
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				Re: bump - MA version 0.11
			 
             
			
		
		
		
		
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				Wrana said: 
Possibly either make left arm less straight or somewhat change position? E.g., make it on "hanging guard" - along the body? Or make "trace" from previous movement - this would probably look stylish on 2-scimitar wielder?  
			
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 I don't expect to be able to make something totally different from all the other sprites "stylish". It'd stand out, and that wouldn't be good.  
 
I tried few variations with the arm and the blade, including the direction of the blade. The result there is the best I got. I tried to make it seem that the left sword is past the actual swing, but I couldn't do proper foreshortening so it ended up looking less like what I wanted.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				April 19th, 2008, 11:34 AM
			
			
			
		  
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				Re: bump - MA version 0.11
			 
             
			
		
		
		
		Endo.. just so you know.. all improvement are of course greatly appreciated.. but I loved all units you made already    
I wouldn't blame you if you continued on other sprites (preverably for this mod) that you want to work on    
		
	
		
		
		
		
		
		
			
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				April 19th, 2008, 11:35 AM
			
			
			
		  
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				Re: bump - MA version 0.11
			 
             
			
		
		
		
		ps can you attach the files for the devish? 
		
	
		
		
		
		
		
		
			
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				April 19th, 2008, 11:56 AM
			
			
			
		  
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				Re: bump - MA version 0.11
			 
             
			
		
		
		
		I'll try to do some mounted sprites before Monday.  
 
I'll probably leave the retouching for when I make the commander sprites from nomads. I'll probably have to adjust the space between the normal and attack poses of the dervish, currently the swords switch places so totally that it might make someone think they move just by a few pixels, instead of the large movement I tried to make. 
 
Dervish files attached. 
		
	
		
		
			
		
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				April 19th, 2008, 12:05 PM
			
			
			
		  
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				Re: bump - MA version 0.11
			 
             
			
		
		
		
		why are the files relatively large? (not that it really matters) but when looking at all other files I have in that map which are all just 2-5 Kb except the huge roc which is 10 and 7 kb, your nomads are all 13 Kb. 
		
	
		
		
		
		
		
		
			
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