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April 19th, 2008, 04:22 PM
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Re: Djinnibad - Nomads and Genies
no I meant the fremen who lived deep in the desert and where muádib hid during the reign of his sister.. of course also technologically advanced but the story was something of being outcast for some reason or anothers
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April 19th, 2008, 05:24 PM
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Re: Djinnibad - Nomads and Genies
Personally, I don't think the Whirling Dervish descriptions are as well written as your posts on this forum. They're too formulaic or complex or something; IMO they could be a bit more compact:
"Dervish are proud and brave, they have learned they are the greatest fighters and that their swordsmanship can overcome everything and thus are not likely to rout in battle. The dervish raiders are usually led by their own sheiks who are always the most proficient warriors fo the tribe."
"Dervish are proud and brave, and their faith in their great swordmanship makes them less likely to rout in battle. The dervish raiders are usually led by their own sheiks, chosen from the ranks of their most proficient warriors."
Like Wrana, I'd also like to have a bit more mystical background to them, since their stats are so clearly superhuman. Mixing the dervish background with genie worship would be good, IMO. Something like strongest children of the nomad tribes being sent to the desert where the Dervish life, where they fight against illusions and monsters summoned by genies. Also, why do dervish have LOWER encumberance than common nomads? If anything, they should fatigue more quickly, especially because all nomads seem to run everywhere all the time (base ap 15)!
To Wrana:
I'd like to see the pose you meant, thanks for the effort.
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April 19th, 2008, 05:51 PM
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Re: Djinnibad - Nomads and Genies
are their stats that superhuman? We could go for that mystical genie crossbreeding background.. but I really didn't intend it that superhuman.
ps if you run all the time you get used to it right.. so why higher enc?
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April 19th, 2008, 06:20 PM
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Re: Djinnibad - Nomads and Genies
Quote:
Aezeal said:
are their stats that superhuman? We could go for that mystical genie crossbreeding background.. but I really didn't intend it that superhuman.
ps if you run all the time you get used to it right.. so why higher enc?
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The Dervish are like EA Tien Chi Warriors of the Five Elements in Spring (when they have 150% their normal hp) and with one star of experience, and with better weapons. Not sacred and without the resistances, of course, but similar. (EDIT: only the sheiks have 18 hps, my mistake).
Machakan warriors have base encumberance 2, almost all other humans have 3.
MA Eriu Fir Bolg have 13 hp, str 11, prec 12 and magres 13.
MA Pythium Emerald Guards have att 13, def 12, hp 13 str 12
LA Jomon's Yamabushi are the best human fighters I could find:
hp 11, str 11, att 14, def 13, mor 11, magres 12, prec 11, base move 2/12. Sacred, capital-only.
This still puts the dervish in as better than all these combined... With Arrow Fend, you can't even use bows to kill them. This is EA, though, and they die to magic just like everything else. It's just that they shouldn't be too easy to rush with, so don't make them too cheap.
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April 19th, 2008, 07:09 PM
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Re: Djinnibad - Nomads and Genies
all non-city pplz have enc 2.. barbs, lion tribe warriors etc
a knight of the stone has att 16 def 14
markata have a def of 14  \
but I agree that the att/def are too high.. I'll make it att 13/ def 13
AP 13
and gc 15 then
but in the end they die just as easily as all creatures with low prot.. (their modified armor gives only 8 prot and no shield)
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April 19th, 2008, 08:29 PM
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Re: Djinnibad - Nomads and Genies
Don't forget Arrow Fend. With both Air and Fire, Djinnibad will probably use both that and Flaming Arrows. Alternatively, Marble Warriors and later Army of X spells give them good prot.
The dervish commander would make a good thug, but the genies will probably be much better for that.
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April 19th, 2008, 09:58 PM
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Re: Djinnibad - Nomads and Genies
I think the efriti screams thug.. with a protection and a fire shield and nearly max slots.. but he doesn't have THAT many hp and vanilla he certainly can't take on indie's (I tried in test games, usually kills 0 cus I don't script and h casts as a loser so maybe that shouldn't count)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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