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  #1  
Old April 20th, 2008, 09:51 AM
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Default Re: Magic Path Booster Guide

In addition to bumping this great thread, I thought I'd point out that it's missing the mage from Hidden in Sand, new as of 3.15

Ritual Spell: Hidden in Sand
Req: Ench6, E3D1 mage, 75 E gems

The spell MAY yield 1 or more Dust Priests, which are E1D2H2, and have one 50% chance at +1D, one 100% chance at +2F/E/S, and one 50% chance at +1F.

[Edit: corrected F/E/S magic pick, as per Endoperez]
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Old April 20th, 2008, 10:35 AM
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Default Re: Magic Path Booster Guide

Quote:
cleveland said:
In addition to bumping this great thread, I thought I'd point out that it's missing the mage from Hidden in Sand, new as of 3.15

Ritual Spell: Hidden in Sand
Req: Ench6, E3D1 mage, 75 E gems

The spell MAY yield 1 or more Dust Priests, which are E1D2H2, and have one 50% chance at +1D, one 100% chance at +1F/E/S, and one 50% chance at +1F.
The base chance of getting a Dust Priest is 75% for the first, 25% for the second, affected by Luck scale.

Also, the 100% random is actually +2, not +1.

Last edited by Endoperez; August 13th, 2008 at 11:37 AM..
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Old April 20th, 2008, 11:17 AM
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Default Re: Magic Path Booster Guide

Quote:
Endoperez said:
Also, the 100% random is actually +2, not +1.

Right. Edi, there is then a minor error in the DB: in the BaseU worksheet, cell BOx1980 should be 2 instead of 1.

Edited previous post to correct.
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Old April 20th, 2008, 11:28 AM
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Default Re: Magic Path Booster Guide

I just saw your post and changed the guide with the +1 only to see it's actually +2. Thanks for the help, here is what I updated:

EDIT 4-20-2008
Added information on the Demon Lords
Removed information about the Crone (she can no longer wear multiple booster rings due to the recent patch)
Added information about Hidden in Sand, courtesy of Cleveland
Minor revisions and addition of research requirements in some spots
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