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  #1  
Old April 21st, 2008, 02:38 AM

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Default Re: Djinnibad - Nomads and Genies

This sounds cool; anywhere I can d/l the whole thing at once?
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  #2  
Old April 21st, 2008, 03:15 AM
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Default Re: Djinnibad - Nomads and Genies

It's still bits and pieces. Most of the graphics are missing, and I think Aezeal isn't finishing the stats or the descriptions any faster than I'm drawing the sprites.

Would anyone happen to know if camel-riders ride into battle sitting cross-legged, or if their legs hang to the sides?
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Old April 21st, 2008, 03:45 AM

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Default Re: Djinnibad - Nomads and Genies

On little seats atop their mounts like this, apparently:
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Old April 21st, 2008, 07:45 AM
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Default Re: Djinnibad - Nomads and Genies

That works fine for shooting bows, but I wondered if they'd lose balance if they tried to swing their swords, or use a lance. I guess the seat makes up for the lack stirrups.
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Old April 21st, 2008, 09:24 AM
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Default Re: Djinnibad - Nomads and Genies

Here's my attempt into graphics. I hope you'll understand what I mean...
As for camel riders - I'll try to find some pics but am not sure. Do you have access to any Ospreys?
Another idea - let's not forget cheetahs! They were quite popular among region's nobility and could make fine national summon (while lions remain common, though these also figured prominently here... )
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  #6  
Old April 21st, 2008, 10:31 AM
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Default Re: Djinnibad - Nomads and Genies

Quote:
Wrana said:
Here's my attempt into graphics. I hope you'll understand what I mean...
Yes, it's clear. That does look good. I think I'll do that one too, once I get the cavalry done.
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  #7  
Old April 21st, 2008, 11:40 AM
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Default Re: Djinnibad - Nomads and Genies

Thanks. I thought about making hashihiin step forward on dagger strike & back while slashing w/ scimitar, but my Gimp skills are lacking to make it fast, so I left it as you've seen...
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Old April 23rd, 2008, 06:12 PM

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Default Re: Djinnibad - Nomads and Genies

Ok I'm brainstorming a bit on Sandworm/Shai-hulud

It should trample and it should be huge..
Preferably it should be able to trample even elephants but I don't think anything larger than size 6 is accepted so that can't happen. (plz correct me if I'm wrong)

so that means
size 6 (with a huge sprite)
#trample

I'm thinking it would (besides trampling) only attack by swallowing things whole and incinrating it in it's intestines.
I would use the devourer of souls attack which is called devour soul (with the soul death ability) except that I would make a new weapon just called
#name "devour"
#AOE 1
#dmg 999
#bonus
#magic
#armornegating
#nratt 2 to simulate it can swallow huge numbers of troops at once.
#att 3
#def 0
#len 0

will the creature use this weapon or just try trampling everything?

I'm thinking VERY high HP, high natural defence, decent att skill and average defense skill

I would also like it to burrow but I can't find anything to simulate it except flying (no movement inhibition, skipping provinces and on battle map being somewhere instantly).. which seem kinda silly since it's the opposite.
I was wondering wether a onebattlespell could help here (are there teleport spells except flight? and blink which isn't really it eitehr?)

it would have vulnerability to shock and water (but that doesn't seem to exist) and 100% fireresistance

it would #regenerate 10

and it would be stealthy 5 (if ti's underground it's not likely to be noticed)

no item slots except 2x misc

would this be competative as a high level summon or to strong (I don't really think so since it's only got 2 misc slots so not very much possibilities for adaptation)or to weak (then again it's already got regen will have a ****load of HP, a pretty nasty attack and trample)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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Old April 23rd, 2008, 07:12 PM

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Default Re: Djinnibad - Nomads and Genies

ow I just tested this... I'll post the .dm file with them as recruitables... it rocks t see them in action like they are now
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #10  
Old April 23rd, 2008, 07:51 PM
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Default Re: Djinnibad - Nomads and Genies

Well, in this case it will use trample except against Elephants/Dragons. Trample w/ Size 6 is very powerful in itself, of course, but I would prefer just making area-effect swallow. However, I don't know whether it's possible to exclude self-hitting possibility in any way (& in differenence to great mace here it would be silly! ). Also I wouldn't make it so high-damage. There is weapon quality called swallow iirc, which multiplies damage against smaller beings. There is also a possibility to add small-area fire to its attack (it was mentioned but wasn't of great importance in Dune, of course!) - this would have an advantage as it would allow area effect with no actual chance of biting himself!
As for water weakness it can be simulated by using either cold or poison weakness. Or even both! Sailor's Death is iirc just a MRE negated damage (I'll look it up). What we could add to emphasize his vulnerability to water is the quality of Vampires & Air Queens which forbids them to enter water in any way (it's hidden iirc, but can be gained by copystats).
On stealthy I disagree. They were easily detected by tremors in the ground even while traveling deep below sands, and if they were not so deep they were preceded by huge sand waves!
On burrow... well, to duplicate no movement inhibition we can use mountain survival (waste one is a must) - and it's not as if Shai-Hulud could really survive beneath forests/swamps! As for battlefield - yes, onebattlespell is probably the way if we want to include such surprise attack at all. Method for this is probably to make new spell called burrow or somesuch & copy to it blink, etc. with different description (if you think it needed).
I also don't know how to duplicate it giving off the spice - probably as gem producing? Another thought just occurring to me is a possibility to somehow intertwine this with hashishiins' drug use... And as Shai-hulud was highly mystical creature, it should get 3 misc slots!
Size 7 is probably impossible in the game, but you can either write to Kristopher & ask him, or just make it so & test whether this would cause crash/bugs... I for myself wouldn't make elephants largest possible objects in the game but programmers could...
I already said that I'd prefer him as a Pretender, so we should wait whether someone else has some ideas on this... BTW, did you mean commander-type, or troop-type summon?
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