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April 21st, 2008, 04:08 PM
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BANNED USER
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Join Date: Feb 2007
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Re: The problem of fort types
Given that Machakan units all have forest survival and they have the God Forest and God Mountain magic sites, I'm not sure they're really a grassland nation.
But I agree with what you're saying, largely. Though I think the forts for swamp and wasteland provinces would have to kick ***, even more so than other specialised forts, simply because those provinces suck so bad. No amount of admin or defense can make up for having about 1.5k population, so it would have to be really cheap in terms of build time and cost /as well/ as being a big fort.
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April 21st, 2008, 04:40 PM
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General
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Re: The problem of fort types
But the point is, it really doesn't matter. 95% of the benefit of the fort is being able to recruit mages. Then the one turn protection. Admin and resources come a long way later.
That's why having cheap, quick lousy forts is an advantage over having slow expensive good forts.
That's why being able to build better forts in your special terrain is actually a disadvantage.
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April 21st, 2008, 05:09 PM
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Re: The problem of fort types
Couldn't agree more. The 'good' forts have to be either the same build time or less, or they're still a disadvantage.
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April 21st, 2008, 05:41 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
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Re: The problem of fort types
<thejeff > That's why having cheap, quick lousy forts is an advantage over having slow expensive good forts.
<Sombre> The 'good' forts have to be either the same build time or less, or they're still a disadvantage.
My suggestion would result in cheap, quick, good forts in the prefered province. They may be too good,
but a disadvantage they aren't. And the best part is that it is absolutely simple to code, as long as there is
no hard limit to the number of possible forts.
As for Machaka, you are indeed right. For some reason I keep thinking of them as savanna dvelers.
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April 22nd, 2008, 07:55 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: The problem of fort types
Yeah, Fort Modding Commands and a Conceptual Buildings mod would be nice. I suggest sacrificing albino mares on moonless nights, and black cows during full moon.
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April 21st, 2008, 05:38 PM
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National Security Advisor
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Location: Helsinki, Finland
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Re: The problem of fort types
Quote:
Sombre said:
Given that Machakan units all have forest survival and they have the God Forest and God Mountain magic sites, I'm not sure they're really a grassland nation.
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MA Machaka would prefer forest. EA would be a more plains-based nation (lions are plains creatures, not forest).
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