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  #1  
Old April 21st, 2008, 05:09 PM

Sombre Sombre is offline
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Default Re: The problem of fort types

Couldn't agree more. The 'good' forts have to be either the same build time or less, or they're still a disadvantage.
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Old April 21st, 2008, 05:41 PM
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Tuidjy Tuidjy is offline
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Default Re: The problem of fort types

<thejeff > That's why having cheap, quick lousy forts is an advantage over having slow expensive good forts.

<Sombre> The 'good' forts have to be either the same build time or less, or they're still a disadvantage.

My suggestion would result in cheap, quick, good forts in the prefered province. They may be too good,
but a disadvantage they aren't. And the best part is that it is absolutely simple to code, as long as there is
no hard limit to the number of possible forts.

As for Machaka, you are indeed right. For some reason I keep thinking of them as savanna dvelers.
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Old April 22nd, 2008, 07:55 AM
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Default Re: The problem of fort types

Yeah, Fort Modding Commands and a Conceptual Buildings mod would be nice. I suggest sacrificing albino mares on moonless nights, and black cows during full moon.
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