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  #1  
Old April 22nd, 2008, 03:39 PM

Ironhawk Ironhawk is offline
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Default Re: The problem of fort types

Quote:
Twan said:
A fort allow the defender to be sure to be attacked only one time per turn, so it essencially make him invincible as long he has a good number of powerful mages inside (and domes/resist gear to protect them from rituals) and the attacker don't have a sufficient number of assassins (only way to make mages use their gems before storming) nor teams of SCs able to take the fort alone.

Eh? Just because the defender can act first does not make them invincible by any means. If you have the defender seiged in a fort then they are at your mercy. Let them starve while you carefully prepare your army with whatever resistances you need to meet thier mages. Then just storm and wipe them out. I think you are seriously overrating the defenders ability to act first - either on the field or in a seige.
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Old April 22nd, 2008, 05:02 PM
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Twan Twan is offline
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Default Re: The problem of fort types

I was speaking about endgame, when high level spells and indies/summoned mages with interesting paths are available (and matrixes are forged if a communion is needed).

Acting first means the ennemy
- can't cast army of gold/lead or fog warriors, so will lose all mages without armors, and any low protection troop, against a few rain of stones or earthquakes (when your own will be protected by one of these spells)
- can't cast antimagic so enslave with a mage with penetration gear steals half his army (or other mass MR spell work as well)
- can't cast any resist spell so the high level 25+ squares AoE destroy any troop at range
- will have reduced effects for all spells his surviving mages may cast as you will have used antimagic, a mass protection spell, fog warriors, all resist spells you want, etc... before their first action
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Old April 22nd, 2008, 05:24 PM
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Argitoth Argitoth is offline
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Default Re: The problem of fort types

One thing I always wanted was roads between castles. As in, no movement hinderance between castles regardless of land type.
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Old April 22nd, 2008, 05:32 PM

LDiCesare LDiCesare is offline
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Default Re: The problem of fort types

Starving an opponent in a fort is quite pointless endgame considering the amount of nature magic and items you can get in your lab at little or no cost.
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