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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old April 23rd, 2008, 05:22 AM

Sombre Sombre is offline
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Default Re: Age of Wonders Mod

I wouldn't worry too much about the specific details of heroes until you've got the basics done.

But since we're on that topic,... what I did for the Skaven Warhammer mod was make the heroes powerful, give them their famed items as best I could and remove the slots that they would have used up to wield them. So Ikkit Claw, who traditionally has Storm Daemon the warp halberd, his mechanical claw and his special mask has no head slot or hand slots. Queek who is armed with a warpstone charm, warpstone armour, dwarf gouger and,.. I forget what the other weapon is called,.. anyway he got no hand slots, no body and 1 less misc than other heroes. Since I can't actually give him equipment representing the charm he wears, I simply mentioned it in the description and upped his base mr. The two weapons he has are comparable with ok melee forgables and he has armour with low enc and prot 22 or so. In this fashion you get heroes who effectively come pre-equipped with magic items but can still be improved.
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