|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  
	
	
		
	
	
	| 
			
			 
			
				April 24th, 2008, 01:27 PM
			
			
			
		 |  
	| 
		
			
			| 
 Lieutenant General |  | 
					Join Date: Feb 2007 Location: New Orleans 
						Posts: 2,741
					 Thanks: 21 
		
			
				Thanked 28 Times in 17 Posts
			
		
	      |  |  
    
	| 
				 Re: Mega Game II-vote for map 
  Ok thanks KO.
 That will be preclude me from playing either of those races, but I like the MA anyway.
 
 *More musings on MA Man. I think i would have to take a sleeping Phoenix, for flaming arrows, arrow fend, or a sleeping ML with f4, for flaming arrows and a foot into d magic(and banefire), and pray i could get orb lightning before i got rushed).
 
 
 
				__________________"War is an art and as such is not susceptible of explanation by fixed formula."
 - General George Patton Jr.
 |  
	
		
	
	
	| 
			
			 
			
				April 24th, 2008, 04:13 PM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Aug 2003 Location: Sweden 
						Posts: 4,463
					 Thanks: 25 
		
			
				Thanked 92 Times in 43 Posts
			
		
	      |  |  
    
	| 
				 Re: Mega Game II-vote for map 
 As MA Mam you should take a N2W2 Bull and aim for bog beasts. Set dom to 3 and flat scales. If you start asleep you will probably get bog beasts when you wake up. Dump the rest of the points. Now we're kicking! It should not be impossible to get a good start with if you are neighboring four others. One of them is bound to be surprised when you attack him. If you go for two at once they will be even more surprised, both of them! Then it's just a cakewalk. |  
	
		
	
	
	| 
			
			 
			
				April 24th, 2008, 05:52 PM
			
			
			
		 |  
	| 
		
			
			| 
 Private |  | 
					Join Date: Apr 2008 
						Posts: 16
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Mega Game II-vote for map 
 is there a 900 prov version of the faerun map? |  
	
		
	
	
	| 
			
			 
			
				April 24th, 2008, 05:55 PM
			
			
			
		 |  
	| 
		
			
			| 
 General |  | 
					Join Date: May 2004 Location: Seattle, WA 
						Posts: 3,011
					 Thanks: 0 
		
			
				Thanked 45 Times in 35 Posts
			
		
	      |  |  
    
	| 
				 Re: Mega Game II-vote for map 
 KO: Hahahah   |  
	
		
	
	
	| 
			
			 
			
				April 24th, 2008, 11:06 PM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: Dec 2006 Location: Australia 
						Posts: 202
					 Thanks: 98 
		
			Thanked 1 Time in 1 Post
		
	      |  |  
    
	| 
				 Re: Mega Game II-vote for map 
 I will support the use of the T4 map for the reasons mentioned by Xietor. It looks quite balanced. Especially if it was a wrap around map. |  
	
		
	
	
	| 
			
			 
			
				April 24th, 2008, 11:12 PM
			
			
			
		 |  
	| 
		
			
			| 
 Private |  | 
					Join Date: Apr 2008 
						Posts: 16
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Mega Game II-vote for map 
 yeah, T4 seems to be the best of the 4 there,  1 question thou, are mountains passable in it? |  
	
		
	
	
	| 
			
			 
			
				April 24th, 2008, 11:55 PM
			
			
			
		 |  
	| 
		
			
			| 
 Lieutenant General |  | 
					Join Date: Feb 2007 Location: New Orleans 
						Posts: 2,741
					 Thanks: 21 
		
			
				Thanked 28 Times in 17 Posts
			
		
	      |  |  
    
	| 
				 Re: Mega Game II-vote for map 
  Mountains are not passable on my maps normally, but exceptions must be made if I can not get enough land starting spots with 4 adjacent provinces. Typically, I like 3 for water and 4 for land.
 In Eh II, Dr. P made the map, and was unable to have the mountains block passage and get enough decent starting spots.
 
 But I prefer the mountains to block passage. I also typically edit out all waste provinces, and give all provinces with a unique symbol the "many magic sites" tag. Such as a volcano.
 
 I will know much more this weekend when i begin editing the map to add starting positions.
 
				__________________"War is an art and as such is not susceptible of explanation by fixed formula."
 - General George Patton Jr.
 |  
	
		
	
	
	
	
	
	
	| Thread Tools |  
	|  |  
	| Display Modes |  
	
	| 
		
		 Hybrid Mode |  
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |