Re: New game idea: how many people would play?
Heh. Another variation is take your setup, and instead of having a warp-point to each other homeworld, just have a one-way warp-point to the "next" homeworld. I haven't messed with the map editor but I suspect you cannot specify the output point if the warp-point is one way. But I suspect you can predict it and put the homeworld at that spot. Do this, and you have a sort of one-way circle. You can only attack in one direction and cannot actually attack the guy attacking you until you work your way around the whole map.
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