|
|
|
 |

April 25th, 2008, 01:03 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
|
|
Re: Man is no more
A large army deciding to spend a ****load of gems to take out a bit of PD, that's just funny.
My communion master deciding to cast bone grinding (4 times!) instead of the scripted undead mastery, that's quite something else. Then, to add insult to injury, once his script ran out, he decided to use his leftover gems (he had gems left because he cast the cheaper bone grinding instead of undead mastery) on undead mastery...
I have to say I don't know what to do if undead mastery doesn't get cast here...
__________________
Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
|

April 26th, 2008, 08:01 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
|
|
Re: Man is no more
I didn't want to post this yesterday, in the first moments of disapointment, but I still feel the same today.
At this moment I see very little point in continuing to spend several hours playing my turn, only to have spellcasting AI issues turn battles that should be easy victories with little losses into massacres. (And apparently Jazzepi is getting frustrated by fog warrior issues too.  )
As far as I'm concerned I'd be happy to call it a day here.
If you guys prefer to keep on playing though, I'll get my head down and plough through it.
(Llama will be getting back after this weekend, right? He should of course get a chance to give his oppinion too before final decisions get made)
__________________
Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
|

April 26th, 2008, 08:27 AM
|
 |
Major General
|
|
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
|
|
Re: Man is no more
I feel like I've learned a lot from this game. I've actually never made it to the end game in a massive one like this. I'm happy to just stop here, instead of trying to flail endlessly against Ry'leh's hordes only to have the entire battle decided by poor AI magic choices.
Jazzepi
|

April 26th, 2008, 10:37 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
|
|
Re: Man is no more
Okey. I postponed hosting by 48h for now, to give Llama (and Dr.P) the chance to chime in.
It's been a great game for me too up to now, and I would definitely have loved to see how our war would end up with proper followed scripts. It looked like it would be an epic struggle.
While I did reach endgames of this size a few times, this was the first time I made extensive use of big communions, and it certainly was an educating experience for me too.
__________________
Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
|

April 26th, 2008, 10:58 AM
|
 |
Major General
|
|
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
|
|
Re: Man is no more
I'm just a sub - I'm pleased that I managed to hold my capital, but I'm obviously not a contender for victory at this point, and will be happy to have the game called if that's what you guys want to do.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
|

April 26th, 2008, 11:21 AM
|
 |
Major General
|
|
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
|
|
Re: Man is no more
Let's declare Amhazair the winner then. I think, in the long run, he probably would maul me. While I managed two victories in the last three turns, one of them being decisive with a pair of air queens kicking some ***, my research is far worse off, and I don't have access to ridiculous amounts of astral mages.
In retrospect, the army of teleporting golem thugs really sucked for the sheer mass of gems I put into them. They have difficulty beating large amounts of PD that has such high morale, and against R'yleh they're absolutely terrible since they get mind dueled at the drop of a hat.
Is there any way to make golems regen?
Jazzepi
|

April 27th, 2008, 06:57 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
|
|
Re: Man is no more
Declare me the winner? I have to say I did not see that one comming.
I did indeed have good hopes of winning in the end, but everything still needed to be proven.
Giving golems actual regeneration is (I think) impossible, but I think they might regain hp's by using life-drain weapons. Test it and let me know. 
__________________
Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|