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  #1  
Old April 25th, 2008, 02:15 PM
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Default Re: AI spell casting priorities

+1 vote for blacklist.
If you really want to fix the problem, it will be definitely the best fix
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Old April 25th, 2008, 02:38 PM
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Default Re: AI spell casting priorities

Okey, people. I suspect KO has already heard about the blacklist idea, and that it won't be very easy to implement.

While a blacklist might fix some issues, that's not the point here. KO is asking specifically for spells that have too high spellcasting priority, probably with the intention of fixing that. Wether or not at one point in the future there might possibly be thought of maybe adding a blacklist feature, it won't be today, nor tomorrow. In the meantime having the priority of the ridiculously popular spells lowered would be wonderful, so the least we can do is help the guy out when he asks for input instead of throwing requests for a new feature in his face.

Having said all that, I can't think of one not already mentioned right now, but I'll definitely keep my eyes open.

Edit: Oh, and thanks, KO, for caring.
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Old April 25th, 2008, 02:40 PM

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Default Re: AI spell casting priorities

KO, would the simplest solution be to boost the bonus added to the scripted spell?

At least it looked like that was what was going on in the debug log.
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Old April 25th, 2008, 02:51 PM
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Default Re: AI spell casting priorities

Fire shield
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  #5  
Old April 25th, 2008, 03:01 PM
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Default Re: AI spell casting priorities

Thanks Amhazair

I'm just looking for particular spells atm, since I think I might be able to fix that. It should be quite simple to change factors on priority, but I don't think I can manage major changes. Thus I want only to know spells that seem to be overly popular.
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  #6  
Old April 25th, 2008, 03:17 PM

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Default Re: AI spell casting priorities

Fire flies seems to get prioritized an unfortunate amount. At the very least fire darts should almost always trump it. As mentioned, fire and astral shield are probably too high.

Also, it doesn't matter much to most players, but it would probably help new players and the AI if all the summon ____power spells were very highly favored.
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Old April 25th, 2008, 03:18 PM

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Default Re: AI spell casting priorities

I have to agree w/ summoning, especially after the enemy has routed. If possible, I'd like gem-cost summoning only if scripted.

And while I'm wishing, I really would like a blacklist. I've studied the debugging output... and maybe, hypothetically, some things not entirely in compliance with the game's licence... and it doesn't look too hard. The real question I think is whether it's worth the Devs' time vs. the long list of bugs and other feature requests.

To get back on topic, is there any way of reducing the priority of Wooden Warriors/Mass protection when my army is facing an army with a lot of heat/fire effects, Abysia especially? I can certainly see that adding checks for this one may be too hard.
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Old April 25th, 2008, 03:29 PM

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Default Re: AI spell casting priorities

Astral shield seems rather high priority too.
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  #9  
Old April 25th, 2008, 03:54 PM
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Default Re: AI spell casting priorities

Blink should also not get too much priority or at best not be autocasted by the AI at all. It is just not that funny when your yogis (or any other S1 mage i suppose) blinks in the path of retreating enemy archers and gets slain.
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  #10  
Old April 25th, 2008, 02:49 PM
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Default Re: AI spell casting priorities

Here are some battlefield spell annoyances:

Priests casting 'sermon of courage' on archers instead of the nearby melee troops marching forward. Melee troops should always be targeted first over archers.

Mages casting elementals like 'living earth' when the enemy is already retreating. This becomes a total waste of gems and shouldn't be casted while the enemy is retreating.


---
I agree with Natpy... spellcasters with 12 hitpoints or less should never cast fireshield unless scripted.
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