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  #1  
Old April 25th, 2008, 02:38 PM
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Amhazair Amhazair is offline
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Default Re: AI spell casting priorities

Okey, people. I suspect KO has already heard about the blacklist idea, and that it won't be very easy to implement.

While a blacklist might fix some issues, that's not the point here. KO is asking specifically for spells that have too high spellcasting priority, probably with the intention of fixing that. Wether or not at one point in the future there might possibly be thought of maybe adding a blacklist feature, it won't be today, nor tomorrow. In the meantime having the priority of the ridiculously popular spells lowered would be wonderful, so the least we can do is help the guy out when he asks for input instead of throwing requests for a new feature in his face.

Having said all that, I can't think of one not already mentioned right now, but I'll definitely keep my eyes open.

Edit: Oh, and thanks, KO, for caring.
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Old April 25th, 2008, 02:40 PM

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Default Re: AI spell casting priorities

KO, would the simplest solution be to boost the bonus added to the scripted spell?

At least it looked like that was what was going on in the debug log.
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Old April 25th, 2008, 02:51 PM
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Default Re: AI spell casting priorities

Fire shield
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Old April 25th, 2008, 03:01 PM
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Default Re: AI spell casting priorities

Thanks Amhazair

I'm just looking for particular spells atm, since I think I might be able to fix that. It should be quite simple to change factors on priority, but I don't think I can manage major changes. Thus I want only to know spells that seem to be overly popular.
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Old April 25th, 2008, 03:17 PM

quantum_mechani quantum_mechani is offline
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Default Re: AI spell casting priorities

Fire flies seems to get prioritized an unfortunate amount. At the very least fire darts should almost always trump it. As mentioned, fire and astral shield are probably too high.

Also, it doesn't matter much to most players, but it would probably help new players and the AI if all the summon ____power spells were very highly favored.
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Old April 25th, 2008, 03:18 PM

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Default Re: AI spell casting priorities

I have to agree w/ summoning, especially after the enemy has routed. If possible, I'd like gem-cost summoning only if scripted.

And while I'm wishing, I really would like a blacklist. I've studied the debugging output... and maybe, hypothetically, some things not entirely in compliance with the game's licence... and it doesn't look too hard. The real question I think is whether it's worth the Devs' time vs. the long list of bugs and other feature requests.

To get back on topic, is there any way of reducing the priority of Wooden Warriors/Mass protection when my army is facing an army with a lot of heat/fire effects, Abysia especially? I can certainly see that adding checks for this one may be too hard.
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Old April 25th, 2008, 03:29 PM

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Default Re: AI spell casting priorities

Astral shield seems rather high priority too.
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Old April 25th, 2008, 03:54 PM
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Default Re: AI spell casting priorities

Blink should also not get too much priority or at best not be autocasted by the AI at all. It is just not that funny when your yogis (or any other S1 mage i suppose) blinks in the path of retreating enemy archers and gets slain.
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Old April 25th, 2008, 04:35 PM

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Default Re: AI spell casting priorities

I'm going to say fire flies and fire darts. They are pretty useless spells in MA and LA.

I don't think sermon of courage is a problem. It seems to be always cast by an indy priest and that is all he can cast and doesn't have the range for melee troops.

Blink should be removed from the AI list. I do not see it often, only rarely, but I never have seen it used well. That is a spell for a thug or SC, not some 10 HP unequipped mage.

AI does skelly spam and other undead well. Elemental summoning is almost always done poorly.

I do not pay attention to buffs that the AI casts so I do not know how applicable they are.

I do not think I see enough long range damage spells other than smite and a very occasional paralyze.
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Old April 25th, 2008, 08:30 PM

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Default Re: AI spell casting priorities

I think it would be nice if after the scripted spells (assuming it did cast those) it will use those spells for the rest of the battle too.
(when my volva (+ light of northern star) are spamming soulslay for 5 turns... I don't want them to cast other spells after that.. there is a REASON I've scripted it 5 times.
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