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  #1  
Old April 25th, 2008, 04:46 PM

Sombre Sombre is offline
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Default Re: Undoing Ermor\'s population kill

Lowering tax doesn't help increase population.
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  #2  
Old April 25th, 2008, 05:04 PM
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Default Re: Undoing Ermor\'s population kill

I am not 100% sure about this but tax does indirectly effect population via random events, I believe. In that it stops some bad events from happening (pretty sure about this), it may (slightly) increase the chance of a good event like population growth.

Still, those La Ermor lands will probably only be of benefit if they have gem sites now. The populations probably a write off.
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Old April 25th, 2008, 05:07 PM

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Default Re: Undoing Ermor\'s population kill

You could use wish, even though that is a pretty drastic and expensive measure to increase population with. There ought to be more population-growth spells...
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Old April 25th, 2008, 05:22 PM
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Default Re: Undoing Ermor\'s population kill

I thought population would migrate to provinces with lower taxes or lower unrest in this game. or am I thinking of Space Empires....?
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Old April 25th, 2008, 07:59 PM
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Default Re: Undoing Ermor\'s population kill

Maybe having lots of extra supplies should result in population growth. After all, this is how things usually work in nature.
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  #6  
Old April 25th, 2008, 08:03 PM

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Default Re: Undoing Ermor\'s population kill

Moderation: Over the course of a month? Not in human beings, at any rate. Maybe if you were Lord of the Flies...
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Old April 25th, 2008, 08:04 PM
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Default Re: Undoing Ermor\'s population kill

Quote:
Sombre said: Lowering tax doesn't help increase population.
But raising taxation above 100 does reduce population. (manual, p.38)
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Old April 25th, 2008, 08:51 PM

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Default Re: Undoing Ermor\'s population kill

Maybe there could be a spell which gives you an extra 5000 people by transforming animals into humans...
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Old April 25th, 2008, 09:06 PM

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Default Re: Undoing Ermor\'s population kill

Wishing for population is useless as it is. I'd like it to increase population in every province by ~500, have a 5% chance of adding a unit type[1] not normal to the poptype, and increase unrest ~10.

[1] Or just Opossum Warriors, roused to one step below GoR.
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Old April 26th, 2008, 02:42 PM
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Default Re: Undoing Ermor\'s population kill

I am thinking that if there are items & spells in the game that increase unrest & kill pop with disease, etc. that there should be the same to counter these. Some kind of statue of fertility that increases growth and pop? Maybe for Dom 4?
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