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Old April 25th, 2008, 05:15 PM

Raapys Raapys is offline
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Default Re: Played SE IV long ago, and considering SE V.

Well, however one puts it the net result is the same; the AI is ill-equipped to handle the game.

Indeed though, Kwok has made some serious progress with the AI. However, I still have yet to lose a single game, and it's not because I play well, which I don't, it's because the AI isn't really capable of coordinating attacks well enough to actually kill someone off. This, along with the long turn processing times and the rather tedious UI, sort of ruins single-player in SEV for me.

Agreed though, the combat part is definitely something that needed a change from SEIV. However, I'm not really happy with the current system either.

Then again, there are not so many 4x games where I'm pleased with the combat system. I had the most fun with Master of Orion 2's combat, but that one was horribly unbalanced even fully patched.
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Old April 25th, 2008, 05:32 PM
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Fyron Fyron is offline
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Default Re: Played SE IV long ago, and considering SE V.

Quote:
Raapys said:
...the AI isn't really capable of coordinating attacks well enough to actually kill someone off.
Isn't SE4 the same way? All the AI does is amass ships and pseudo-randomly throws them around the map at all of its enemies. It doesn't really have any long term planning, and frequently redirects fleets sent against an enemy in the west to an enemy in the east, before they reach the destination.
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Old April 25th, 2008, 06:14 PM

Raapys Raapys is offline
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Default Re: Played SE IV long ago, and considering SE V.

True, SE4 did suffer some from some of that. However, it was far less noticeable in SE4; the AI moved its ships around more( and further, it seems to me; I've never seen an AI fleet in SE5 more than one, max two systems away from one of its colony-systems ) and there was no fog of war in to cripple the AI either. Granted, the fog of war in SEV can be turned off.
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