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April 26th, 2008, 02:49 AM
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Private
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Join Date: Apr 2008
Posts: 3
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Re: All Weapons, Fire!
I can understand that, if the armor would actually withdraw. They dont. No amount of rifle fire is going to keep me from Rallying my suppression down, and hosing down infantry. Likewise, no amount of machinegun fire from enemy armor is going to pop my tank.
I get the fact that by allowing my tanks to take the fire, I'm letting the enemy use up its volleys, and believe me, I use that to my advantage. I guess the real problem is the richochet sound that plays when a rifle or MG is used against my tanks. It takes a bit of time to cycle the resolution when compared to normal infantry on infantry (or infantry on anything but I tank)
If I cant stop the AI from wasting bullets, can I at least make the bullet-vs-tank resolution cycle faster?
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April 27th, 2008, 02:50 AM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
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Re: All Weapons, Fire!
Even if it doesn't withdhraw, it is at least buttoned, ie has poorer vision.
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This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
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May 3rd, 2008, 07:18 AM
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Corporal
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Join Date: Oct 2006
Posts: 178
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Re: All Weapons, Fire!
You can change the game options' settings, try to decrease the graphics + unit move delay, this will save you some time in battle. You could of course disable the MGs of your own units or if you have the CD version then you can use advanced opfire settings.
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May 3rd, 2008, 07:35 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: All Weapons, Fire!
Reducing message delay goes a long way to speeding up the game.
Don
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May 3rd, 2008, 08:03 PM
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Corporal
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Join Date: Nov 2007
Location: The Ozark\'s
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Re: All Weapons, Fire!
Quote:
DRG said:
Reducing message delay goes a long way to speeding up the game.
Don
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Thank's Don. That did make it play faster. 
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Brummbar
"One death is a tragedy; a million is a statistic."
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