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				April 27th, 2008, 04:28 PM
			
			
			
		  
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				Re: Water queens may be way overpowered.
	
			 
             
			
		
		
		
		The maximum fatigue that a unit can get is 200. Don't take this as offense, but you should really, really read your manual. From start to finish. All the questions that you asked lately could be answered by just looking in the manual. 
 
Fire Kings are the worst elemental royalty - yes. The other stuff is without grounds and the usual fuss. I feel tempted to set up a test game where 1000 Markata win against a Water Queen, thus proving that Water Queens can NEVAR win a game. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				April 27th, 2008, 05:15 PM
			
			
			
		  
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				Lieutenant Colonel 
				
				
				
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				Re: Water queens may be way overpowered.
			 
             
			
		
		
		
		
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				ologm said: 
Fatigue is capped at 200. 
			
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 Remember, the queen did not go above 190. I did not say 200. She only had 5 reinvigoration. Fatigue did not go below 190 until ALL the fire elementals died. Fatigue can go well beyond 200. Of course, units start taking damage, but fatigue is not *converted* to damage. You don't start taking damage from fatigue UNTIL you go above 200.
 
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				lch said: 
I feel tempted to set up a test game where 1000 Markata win against a Water Queen, thus proving that Water Queens can NEVAR win a game.  
			
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 Add this to the equation:
 
-Twin Spear (Call Lesser Horror) in battle, not used though 
-Charcoal Shield 
-Amulate of Luck 
-Starshine Skullcap 
-Marble Armor 
-Amulate of Resilience 
-5 experience stars (+5 to defence and attack) 
-YOU are the attacker. YOU retreat after 50 turns.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				April 27th, 2008, 05:26 PM
			
			
			
		  
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				Re: Water queens may be way overpowered.
			 
             
			
		
		
		
		A unit decreases 5 fatigue every turn it does not attack (so when past 100, every turn). If it has reinvig 5 on top of that, it decreases that by 10. Hence, the fatigue is capped at 190 because every time it hits 200 and goes over, that's damage and the actual fatigue drops by 10. 
 
This is not goddamn rocket science. Reading the manual and then observing the bloody mechanics in action would answer most of these questions right out and applying the knowledge gleaned from there would allow you to figure out the rest without trouble. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				April 27th, 2008, 05:35 PM
			
			
			
		  
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				Re: Water queens may be way overpowered.
			 
             
			
		
		
		
		What the hell? I swear I saw fatigue at numbers like 213, 222, etc. Musta been my imagination. I just did a test. 
Ok, so we can assume that fatigue was rising by 10 and dropping by 10.
 
What about the fact that queen of the lake may be overpowered out of water?
 
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				Kristoffer O said:Use something that hits her automatically. Give her a curse and a horror mark. Petrify her. Tangle Vine her. Earth Grip her. 
			
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 Ok, but remember the reason I lost that battle is because my mages retreated after 50 turns. I think eventually a soul slay would have gotten through. *shrug*  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				April 27th, 2008, 05:36 PM
			
			
			
		  
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				Re: Water queens may be way overpowered.
			 
             
			
		
		
		
		
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				Argitoth said: 
What about the fact that queen of the lake may be overpowered out of water?  
			
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 In fact it is not a fact.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				April 27th, 2008, 05:38 PM
			
			
			
		  
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				Re: Water queens may be way overpowered.
			 
             
			
		
		
		
		Most SC's are overpowered out of water. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				April 27th, 2008, 05:46 PM
			
			
			
		  
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				Re: Water queens may be way overpowered.
			 
             
			
		
		
		
		If I can prove that an earth king fully equipped will lose vs a water queen fully equipped, will you change your mind about the water queen not being overpowered? 
 
Edit: Better question, what would it take to prove the water queen is overpowered? What situation should the water queen, in a logical or thematic sense, lose? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				April 27th, 2008, 05:32 PM
			
			
			
		  
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				Re: Water queens may be way overpowered.
			 
             
			
		
		
		
		> Fatigue can go well beyond 200. Of course, units start taking damage, but fatigue is not *converted* to damage.  
Are you playing another version of dom3 ?   
Fat is converted to dmg and never exceeds 200. Each turn a unit lose 5 fat, and with reinvig 5 that puts you at 190.
 
Use something that hits her automatically. Give her a curse and a horror mark. Petrify her. Tangle Vine her. Earth Grip her. 
 
There is plenty you can do.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				April 27th, 2008, 06:42 PM
			
			
			
		  
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				Re: Water queens may be way overpowered.
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Argitoth said: 
... 
 
Add this to the equation: 
 
-Twin Spear (Call Lesser Horror) in battle, not used though 
-Charcoal Shield 
-Amulate of Luck 
-Starshine Skullcap 
-Marble Armor 
-Amulate of Resilience 
-5 experience stars (+5 to defence and attack) 
-YOU are the attacker. YOU retreat after 50 turns.  
			
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 That's not a good choice of gear.  Twin Spear gives luck.  
		
	
		
		
		
		
		
		
			
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