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April 27th, 2008, 07:04 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
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Re: Mega Age II (Kingmaker) Sign Up!
Quote:
Xietor said:
With over 20 people having already submitted races, or saying they have no preference, only 1 race so far has had 3 players take them as a 1st pick-Sauromatia(who was one of the very 1st races killed off in the 1st Big Game btw).
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Yeah, I was afraid that might be the case. I would really have liked to play Sauro, but I was convinced it would be so popular there would be no point in putting it on top of my list. Seems I was right.
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Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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April 27th, 2008, 07:56 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: Mega Age II (Kingmaker) Sign Up!
I am still open for victory conditions. It seems 25 is too high, as that is almost half the world, and one experienced player thinks 15 may be too low. Anyone else think 15 is too low?
Capitals in the midgame are typically not that easy to wrest away from a player, as that likely means they are dead. And other powerful players may start aiding those you fight when you get above 10 capitals.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 27th, 2008, 08:05 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
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Re: Mega Age II (Kingmaker) Sign Up!
Well, I only played one capital VP point game before in my life, and that one was with anonymous player and no diplomacy, which obviously made coördinating against the leader harder, so take that 'experience' with a grain of salt. 
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Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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April 27th, 2008, 10:38 PM
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Private
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Join Date: Apr 2008
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Re: Mega Age II (Kingmaker) Sign Up!
Im in if there is still space.
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April 27th, 2008, 11:00 PM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
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Re: Mega Age II (Kingmaker) Sign Up!
my one VP game experience was Epotara - 17 players vying for 5 VPs. i thought that game worked fairly well. it was pretty challenging to get 5 capitals - once someone got within 2 everyone was on alert and it was only through some tricky diplomacy (to put it generously) that someone managed to grab the last 1.
the game did get into a bit of a quiet lull for awhile so i don't know if the same ratio would make sense, e.g. using ~ 1/3 of the # players as the target amount of VPs. that sounds a bit high to me - i think the game might be more interesting and exciting with a slightly lower total.
of course this is based on a data set of one...

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i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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April 27th, 2008, 11:19 PM
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Second Lieutenant
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Join Date: Jun 2007
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Re: Mega Age II (Kingmaker) Sign Up!
Well, what if we compromised? 20 capitals is 1/3 the map, a reasonable number imo. Alternatively, could we say 15 capitals held consecutively for 3 full turns? That would give people a chance to respond if someone does manage it...
And I would really like to push for Very Hard research again. With Hard research, everyone is going to be finished researching like halfway through the game, long before the winner is found. Anyone seconding me--or strongly opposed? ; )
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April 27th, 2008, 11:48 PM
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Private
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Join Date: Apr 2008
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Re: Mega Age II (Kingmaker) Sign Up!
Very hard sounds good to me.
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