|
|
|
 |

April 28th, 2008, 09:39 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Sacred spawnings
Aargh. I had a slann virtually finished and the memory stick it was on died. Thankfully that's all I lost, but it was still a few days work. It was looking badass too.
GAH.
I'll do some attack sprites or something instead. Right now I'm too irked to try the Slann again.
|

April 29th, 2008, 08:08 AM
|
Corporal
|
|
Join Date: May 2007
Location: Sydney, NSW
Posts: 173
Thanks: 9
Thanked 0 Times in 0 Posts
|
|
Re: Sacred spawnings
Awwh. That really sucks. Did you even get down the skink that they use to attack?
|

May 1st, 2008, 03:32 PM
|
 |
Corporal
|
|
Join Date: Dec 2007
Location: Lexington, KY
Posts: 84
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: Sacred spawnings
I don't think that regular infantry should have Magic Weapons :O
|

May 1st, 2008, 04:07 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Sacred spawnings
Caelum's regular infantry do.
|

May 1st, 2008, 06:15 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
|
|
Re: Sacred spawnings
As do EA and LA Atlantis, and really quite many sacreds. And the various R'lyehs obviously have magic ranged weapons.
__________________
Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
|

May 2nd, 2008, 04:11 AM
|
 |
Corporal
|
|
Join Date: Dec 2007
Location: Lexington, KY
Posts: 84
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: Sacred spawnings
Caelum has fluff behind it. and just because someone has it, does not mean you have to have it too 
Don't get me wrong, you are a wonderful mod maker, and I love your work Sombre but I dont understand, Why are the lizardmens STONE/bronze weapons magical?
|

May 2nd, 2008, 04:40 AM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: Sacred spawnings
Why don't you wait and see what the fluff is in the lizardmen descriptions?
We know Sombre'll do a good job. He's a smart guy.
|

May 2nd, 2008, 04:51 AM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Sacred spawnings
Quote:
Mozkito said:
Caelum has fluff behind it. and just because someone has it, does not mean you have to have it too 
Don't get me wrong, you are a wonderful mod maker, and I love your work Sombre but I dont understand, Why are the lizardmens STONE/bronze weapons magical?
|
The Unfrozen Warriors already use magical stone swords, and the Tir na N'og tuatha use magical, non-iron weapons. They had gold instead of bronze, IIRC, but that's even less practical than magical bronze weapon if you consider how soft gold is.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|