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April 28th, 2008, 12:24 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Strands of Astral Power. Worth it?
I don't see the problem with the spell. What's the swing between in MR between drain 2 and magic 3? I think that's pretty significant since it moves you up on a bell curve. It sucks that penetration items apparently don't work with the global, but from Szumo's post it sounds like it works just fine if you're setup for it with a high magic domain.
Jazzepi
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April 28th, 2008, 12:51 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
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Re: Strands of Astral Power. Worth it?
Jazzepi, the enemy mages in my dominion range from MR 18 to 26, with the majority
at MR 20. The difference between Drain 2 and Magic 3 is 3MR. That would give
a bonus of chance of 8% (Wowsers!) for the wimpiest targets, and no appreciable
bonus for the tough ones.
Mine is a simple argument. If the spell depends on the modified magic resistance
of the target, it should depend on the modified penetration of the caster.
__________________
No good deed goes unpunished...
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April 28th, 2008, 01:05 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Re: Strands of Astral Power. Worth it?
But that spells is supposed to find enemy MAGES, not commanders. And it is suposed to magic duel/mind burn them unless they have high MR. I don't know about any 8MR mages.
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April 28th, 2008, 01:09 PM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
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Re: Strands of Astral Power. Worth it?
There is none, but there are LOTS of 13-15 MR mages. With a magic scale of 2 the lowest become as low as 12 making it pretty good chance that they will be damaged.
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April 28th, 2008, 01:20 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Strands of Astral Power. Worth it?
Why would you waste that many gems to feeblemind crappy mr 13 fire darters?
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April 28th, 2008, 02:09 PM
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Private
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Join Date: Feb 2008
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Re: Strands of Astral Power. Worth it?
I find it hard to disagree that if kiting out your mages to protect them works, and kiting out your mindhunter does not, something is not right.
I still find it hard to believe that out of 80 mages in your dominion, not one was detected. Come on, with odds of one single percent, it is still unlikely.
[Edited because of typos]
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April 28th, 2008, 02:19 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: Strands of Astral Power. Worth it?
Yeah something does seem amiss. Even a weak spell will get lucky and defeat high MR if cast enough times. If this spell really is being cast 80 times a turn with no results then something does appear to be wrong.
Perhaps there is a mechanic to it which we are not aware? Maybe the spell literally has no effect if you are in drain dominion? Needs testing!
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April 28th, 2008, 02:36 PM
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Second Lieutenant
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Join Date: May 2006
Posts: 465
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Re: Strands of Astral Power. Worth it?
Just FYI: With a 1% chance, the chances that 0 mages are found would be 0.4475. (0.99)^80
With a 5% chance, the chances that 0 mages are found drop to 0.0165.
I can't seem to find my rulebook ATM. I'd be more than happy to calculate values for the case at hand.
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April 28th, 2008, 05:15 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: Strands of Astral Power. Worth it?
Quote:
Tuidjy said:
Jazzepi, the enemy mages in my dominion range from MR 18 to 26, with the majority
at MR 20. The difference between Drain 2 and Magic 3 is 3MR. That would give
a bonus of chance of 8% (Wowsers!) for the wimpiest targets, and no appreciable
bonus for the tough ones.
Mine is a simple argument. If the spell depends on the modified magic resistance
of the target, it should depend on the modified penetration of the caster.
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Oh, I agree! I still think the spell is fine as is. shouldn't it just demolish armies that have non-astral, and thus lower MR, mages?
Jazzepi
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April 28th, 2008, 05:19 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: Strands of Astral Power. Worth it?
One more thing. If this spell did work with spell penetration, and you equiped all the penetration items you can think of. Let's say it gives you +6, plus a natural S9 pretender used for a bless, plus the -2 MR off of Magic 3, then wouldn't you just demolish any invading army?
Just from a viewpoint of balance it doesn't sound terribly workable.
Jazzepi
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