.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old April 28th, 2008, 12:24 PM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: Strands of Astral Power. Worth it?

I don't see the problem with the spell. What's the swing between in MR between drain 2 and magic 3? I think that's pretty significant since it moves you up on a bell curve. It sucks that penetration items apparently don't work with the global, but from Szumo's post it sounds like it works just fine if you're setup for it with a high magic domain.

Jazzepi
Reply With Quote
  #2  
Old April 28th, 2008, 12:51 PM
Tuidjy's Avatar

Tuidjy Tuidjy is offline
Major
 
Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
Thanks: 0
Thanked 30 Times in 11 Posts
Tuidjy is on a distinguished road
Default Re: Strands of Astral Power. Worth it?

Jazzepi, the enemy mages in my dominion range from MR 18 to 26, with the majority
at MR 20. The difference between Drain 2 and Magic 3 is 3MR. That would give
a bonus of chance of 8% (Wowsers!) for the wimpiest targets, and no appreciable
bonus for the tough ones.

Mine is a simple argument. If the spell depends on the modified magic resistance
of the target, it should depend on the modified penetration of the caster.
__________________
No good deed goes unpunished...
Reply With Quote
  #3  
Old April 28th, 2008, 01:05 PM

Zeldor Zeldor is offline
General
 
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
Zeldor is on a distinguished road
Default Re: Strands of Astral Power. Worth it?

But that spells is supposed to find enemy MAGES, not commanders. And it is suposed to magic duel/mind burn them unless they have high MR. I don't know about any 8MR mages.
__________________
谋事在人,成事在天。

LA Agartha guide
Reply With Quote
  #4  
Old April 28th, 2008, 01:09 PM
Dedas's Avatar

Dedas Dedas is offline
Lieutenant Colonel
 
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
Dedas is on a distinguished road
Default Re: Strands of Astral Power. Worth it?

There is none, but there are LOTS of 13-15 MR mages. With a magic scale of 2 the lowest become as low as 12 making it pretty good chance that they will be damaged.
Reply With Quote
  #5  
Old April 28th, 2008, 01:20 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Strands of Astral Power. Worth it?

Why would you waste that many gems to feeblemind crappy mr 13 fire darters?
Reply With Quote
  #6  
Old April 28th, 2008, 02:09 PM

Don_Seba Don_Seba is offline
Private
 
Join Date: Feb 2008
Posts: 18
Thanks: 0
Thanked 0 Times in 0 Posts
Don_Seba is on a distinguished road
Default Re: Strands of Astral Power. Worth it?

I find it hard to disagree that if kiting out your mages to protect them works, and kiting out your mindhunter does not, something is not right.

I still find it hard to believe that out of 80 mages in your dominion, not one was detected. Come on, with odds of one single percent, it is still unlikely.

[Edited because of typos]
Reply With Quote
  #7  
Old April 28th, 2008, 02:19 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Strands of Astral Power. Worth it?

Yeah something does seem amiss. Even a weak spell will get lucky and defeat high MR if cast enough times. If this spell really is being cast 80 times a turn with no results then something does appear to be wrong.

Perhaps there is a mechanic to it which we are not aware? Maybe the spell literally has no effect if you are in drain dominion? Needs testing!
Reply With Quote
  #8  
Old April 28th, 2008, 02:36 PM

VedalkenBear VedalkenBear is offline
Second Lieutenant
 
Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
VedalkenBear is on a distinguished road
Default Re: Strands of Astral Power. Worth it?

Just FYI: With a 1% chance, the chances that 0 mages are found would be 0.4475. (0.99)^80

With a 5% chance, the chances that 0 mages are found drop to 0.0165.

I can't seem to find my rulebook ATM. I'd be more than happy to calculate values for the case at hand.
Reply With Quote
  #9  
Old April 28th, 2008, 05:15 PM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: Strands of Astral Power. Worth it?

Quote:
Tuidjy said:
Jazzepi, the enemy mages in my dominion range from MR 18 to 26, with the majority
at MR 20. The difference between Drain 2 and Magic 3 is 3MR. That would give
a bonus of chance of 8% (Wowsers!) for the wimpiest targets, and no appreciable
bonus for the tough ones.

Mine is a simple argument. If the spell depends on the modified magic resistance
of the target, it should depend on the modified penetration of the caster.
Oh, I agree! I still think the spell is fine as is. shouldn't it just demolish armies that have non-astral, and thus lower MR, mages?

Jazzepi
Reply With Quote
  #10  
Old April 28th, 2008, 05:19 PM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: Strands of Astral Power. Worth it?

One more thing. If this spell did work with spell penetration, and you equiped all the penetration items you can think of. Let's say it gives you +6, plus a natural S9 pretender used for a bless, plus the -2 MR off of Magic 3, then wouldn't you just demolish any invading army?

Just from a viewpoint of balance it doesn't sound terribly workable.

Jazzepi
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:17 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.