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April 28th, 2008, 01:05 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Strands of Astral Power. Worth it?
But that spells is supposed to find enemy MAGES, not commanders. And it is suposed to magic duel/mind burn them unless they have high MR. I don't know about any 8MR mages.
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April 28th, 2008, 01:09 PM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Strands of Astral Power. Worth it?
There is none, but there are LOTS of 13-15 MR mages. With a magic scale of 2 the lowest become as low as 12 making it pretty good chance that they will be damaged.
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April 28th, 2008, 01:20 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Strands of Astral Power. Worth it?
Why would you waste that many gems to feeblemind crappy mr 13 fire darters?
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April 28th, 2008, 02:09 PM
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Private
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Join Date: Feb 2008
Posts: 18
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Strands of Astral Power. Worth it?
I find it hard to disagree that if kiting out your mages to protect them works, and kiting out your mindhunter does not, something is not right.
I still find it hard to believe that out of 80 mages in your dominion, not one was detected. Come on, with odds of one single percent, it is still unlikely.
[Edited because of typos]
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April 28th, 2008, 02:19 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Strands of Astral Power. Worth it?
Yeah something does seem amiss. Even a weak spell will get lucky and defeat high MR if cast enough times. If this spell really is being cast 80 times a turn with no results then something does appear to be wrong.
Perhaps there is a mechanic to it which we are not aware? Maybe the spell literally has no effect if you are in drain dominion? Needs testing!
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April 28th, 2008, 02:36 PM
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Second Lieutenant
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Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
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Re: Strands of Astral Power. Worth it?
Just FYI: With a 1% chance, the chances that 0 mages are found would be 0.4475. (0.99)^80
With a 5% chance, the chances that 0 mages are found drop to 0.0165.
I can't seem to find my rulebook ATM. I'd be more than happy to calculate values for the case at hand.
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April 28th, 2008, 05:03 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
Thanks: 0
Thanked 30 Times in 11 Posts
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Re: Strands of Astral Power. Worth it?
It's on the second turn that the caster failed to detect anyone. The spell
managed one feeblemind on the turn it was cast, so it's not failing in 100% of
the cases. Of course, I have no idea whom it got, and where. It was not one of
the mages in the provinces I hit (with teleport) on the next turn.
I just did some testing in one the testing mods (the one that give both sides
a ton of X10 angels with very high MR. With penetration bonuses adding to 9 on
the caster, there is no difference on the effectiveness of the spell. I think
it is quite clear that the caster does not benefit from levels or items. And
he definitely does in mind hunting - he pops the angels much too often, if anything.
I call it a bug. Can one of the developers chime in, please?
Is Strands of Astral Power supposed to allow bonuses for the targets but not
for the caster?
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