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April 28th, 2008, 05:28 PM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
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Re: Race advice for new mega-game
Shooting in my own foot here, but there are several astral-heavy races with elephants. Also, unless nonsacredness is a deal-breaker, check the two MA water races that get astral.
At least those come up straight away. Also, for some old goodyness, MA Ermor.
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April 28th, 2008, 05:37 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Race advice for new mega-game
MA Pythium.
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April 28th, 2008, 05:41 PM
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First Lieutenant
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Join Date: May 2007
Posts: 674
Thanks: 7
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Re: Race advice for new mega-game
MA Pythium, LA Marignon, MA Bandar log are all very good. Bandarlog lacks in magic diversity, right up until you start summoning guys and they get magical diversity through the wazzoo.
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April 28th, 2008, 05:46 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
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Thanked 662 Times in 142 Posts
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Re: Race advice for new mega-game
Lol, truth be told I picked up Marverni because I got the impression a lot of people thought they were underpowered and I figured I could polish out some shine. Guess I succeeded.  Then again, I really like some of the other classic underdogs from MA Atlantis (who I did very well with in the last megagame) to MA Ulm so I'd take my suggestions with a grain of salt. 
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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April 28th, 2008, 05:59 PM
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First Lieutenant
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Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
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Re: Race advice for new mega-game
As a player who was doing well in the first Megagame right up until I needed to quit because of law school, I'd recommend a blood nation.
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April 28th, 2008, 07:24 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
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Thanked 32 Times in 22 Posts
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Re: Race advice for new mega-game
I would play a nation that you like and feel is strong Aezeal, there really is no right or wrong nation.
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April 28th, 2008, 07:43 PM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
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Re: Race advice for new mega-game
Any nation with access to air and nature will do well using the Gift of Reasoned militia with Chi Boots. Intimidation!!!
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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April 28th, 2008, 09:40 PM
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Second Lieutenant
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Join Date: Mar 2007
Location: Holbrook,AZ
Posts: 456
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Re: Race advice for new mega-game
Lanka.
Describes everything you want:
1) Competetive. Check. Lots of people feel this nation is strong.
2) Good sacreds. Check. Great capitol only sacreds and very good recruitable everywhere else.
3) Good troops. Negligible. Being able to recruit their sacreds at every fort why bother with anything else?
4)Strong Priests. Check. And the priests are able to summon undead!
5)Strong Archers. Check. Stealthy shortbows and meaty (but expensive long bows)
6)Divers magic. Check
7) Strong in all magic paths. Almost. You may need a pretender strong in Astral to fill this gap.
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April 28th, 2008, 11:26 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
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Re: Race advice for new mega-game
Why the continuing reference to Gor'd militia?
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