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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old April 29th, 2008, 02:33 PM
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Default Re: Conceptual Content Mod

Quote:
Edratman2 said:
Two level one priest/mages for each nation: 1 with a single 100% random elemental and 1 with a single 100% random in sorcery. Gives all nations a shot at non-national paths, but doesn't make it easy.
I've made a mod like that for middle age nations (it adds 2 recruitable mages with sorcery or elemental randoms).

It's there : http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1

(made 6 or 7 patches ago, I'm not sure it work correctly with actual version)
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