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April 29th, 2008, 07:40 PM
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Private
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Join Date: Apr 2008
Posts: 9
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Re: Mega Age II (Kingmaker) Sign Up!
You can sign me up for MA T'ien Chi 
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April 30th, 2008, 12:56 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Mega Age II (Kingmaker) Sign Up!
Depending on when the game starts and on internet access in Europe, I might or might not need a sub for a week and a half near the start of the game.
Anyone who can't play the game but would like to crush some people as Niefel during the last two weeks of May?
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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April 30th, 2008, 02:05 AM
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Private
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Join Date: Apr 2008
Posts: 16
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Re: Mega Age II (Kingmaker) Sign Up!
hry guys, i like the idea of setting up a mod where Lv 1 through 3 are normal level of research, level 4 through 6 are hard and 7 to 9 is very hard.
however faling this i think putting research on very hard and limiting level 9+ b lessed to one path at level 9+ one path at level 6+ and all others no higher than 5.
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April 30th, 2008, 05:50 AM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
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Re: Mega Age II (Kingmaker) Sign Up!
X,
I had indicated my interest when you initially posted your first notification, but by the time I noticed this thread it was too late...sigh.
Please put me down as an alternate if someone drops out or needs a sub. Thanks
__________________
Power is an illusion...
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April 30th, 2008, 11:07 AM
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Private
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Join Date: Apr 2008
Posts: 16
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Re: Mega Age II (Kingmaker) Sign Up!
How many people has already sent their preferences? Any clue when subs would known if we are in?
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April 30th, 2008, 11:17 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Mega Age II (Kingmaker) Sign Up!
players have until may 7 to make their race preferences.
If players signed up, and send no preferences, then they will be removed for alternates at that time. But to make sure i did not miss anyone's selections by mistake, I will send those players a reminder on may 3rd or so.
Then, there may be players that do not like the race they end up with-and decide not to play, or fail to send in their pretenders on time. I am thinking May 14 deadline to get in pretenders.
So alternates have 2 events to get a spot before the game starts. Once the game starts, anyone that stales 2 turns in a row without notification will be replaced.
And then, those like Dr. P will miss the 1st 2 weeks of the game while he is on vacation-and will likely need a sub from turn 1.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 30th, 2008, 11:23 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Mega Age II (Kingmaker) Sign Up!
You do not have to remind me, I know I need to send my picks  Still not sure if I should try my luck with popular nations.
Oh, I am 99% sure I will need sub for 6 weeks starting from August. Assuming I survive long enough.
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