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Old April 30th, 2008, 08:20 AM
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Wauthan Wauthan is offline
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Default Re: Tips for newbs - just add

Remember the Dominions ethic. Soldiers suffering from terrible diseases or crippling disabilities are not discharged or treated. They are to be promoted to hold the glorious position of point men (aka arrow/javelin/lance fodder). Point men work best in small groups positioned in front the your main melee forces.

This serves to practical purposes:
1. Wastes "ammo" attacks, especially the dangerous Lance charges of cavalry.
2. Kills these subpar units so you don't have to pay upkeep.

Addendum: Commanders are usually an exception of this rule, and eye and heart injuries can be "treated" with Thaumernetic implants, such as Eye of Aiming. But if it's a crap commander (like a diseased scout) don't hesitate to stick a cursed or suicide item on him and toss him at some enemy (or send him to the deathmatch). With luck some foolish enemy commander (or Pretender) will pick up the cursed items.
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Old April 30th, 2008, 01:50 PM
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Wrana Wrana is offline
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Default Re: Tips for newbs - just add

On eye & heart implants - unfortunately, in Dominions they work differently than in Earthdawn where the idea appeared first. So - do NOT use them on commanders which suffered such injuries. Especially not in case of eye - commander won't have his missing eye replaced with a magical one, he'll lose his remaining one!
BTW, I'm also against this thread (and we have trivia one!) - but I think that many people still won't read it so we'll still have amusing posts in MPs...
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Old April 30th, 2008, 02:02 PM

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Default Re: Tips for newbs - just add

Generally speaking, do not mix units with different movement speeds into the same squad. It will cause the squad to break formation as they charge the enemy and make them easier to kill.

There are some notable exception to this rule (like with Tramplers), but it generally holds.
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Old April 30th, 2008, 03:02 PM

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Default Re: Tips for newbs - just add

Some good events and bad events only happen with non-luck scales. For example, Magic means more gem events. On the flipside, Death lets foreign princes die in your lands and drop magic items and loot into your lap.
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