Re: Anti-Personnel Mines
The first thing that comes to mind is a small cheap troop unit that does a lot of damage but is very easy to destroy. There is no way without hard code changes to make them explode on contact the way mines do, but making them easy to kill would simulate the effect.
Also I am not sure there is a way to make them do their damage first all the time. That raises a question, who shoots first in ground combat anyway. Is it always the defender?
Geoschmo
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