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  #1  
Old April 30th, 2008, 02:44 PM
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Amhazair Amhazair is offline
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Quote:
Baalz said:
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Amhazair said:
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atul said:
Hm, LA Agartha at least at some time was considered very strong. With their too-good mages they still are.
I considered LA Agartha, but their strength comes from their awesome combat mages, while their military is of quite low quality. While I would rate them a strong nation in 'regular' games, I think the hard research will make them struggle in early game. (Not worse than several other nations that come to mind, mind you. Just enough not to rate them as a strong choise anymore. )

Anyway, just personal opinion of course
LA Argatha has a couple of really good things going for it, good combat mages are just one. They've also got good early summons, good later summons and good paths for forging (E/F/D could be argued to be the best forging paths). I actually did pick LA Argatha, but it's far enough down on my list that I think it's pretty unlikely I'll land it.
Sure, I totally agree with you here, but my point remains, all of that takes a bit of research to get going. Again, I don't mean to dis them, but I feel they suffer more than most nations from a slower research rate.
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Old April 30th, 2008, 02:55 PM

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You waste valuable death gems on skull mentors Baalz? I can almost always find a better use for my d gems than a skill mentor.
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Old April 30th, 2008, 02:58 PM
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Baalz is talking about the +9 research skulls.

Jazzepi
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Old April 30th, 2008, 03:01 PM

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yeah, i know what he is talking about.

I still do not make them. If I am playing a horrible research race and take drain, i will trade for them. But if I play a race with d mages, i prefer to spend my d gems on summons/combat spells.
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Old April 30th, 2008, 03:32 PM
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Xietor said:
yeah, i know what he is talking about.

I still do not make them. If I am playing a horrible research race and take drain, i will trade for them. But if I play a race with d mages, i prefer to spend my d gems on summons/combat spells.
They're quite amazing with hammers. I forge them all the time. Especially if you had a race with drain, gives you a huge boost after you reach construction 4.

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Old April 30th, 2008, 03:40 PM
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Access to skull mentors + hammers (+ lightless lanterns) = free design points as I'll take drain almost every time.
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Old April 30th, 2008, 03:45 PM
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Quote:
Baalz said:
Access to skull mentors + hammers (+ lightless lanterns) = free design points as I'll take drain almost every time.
I agree. Especially if you use mentors to accelerate yourself into the lanterns. It's difficult to find a use for fire gems beyond lanterns, charcoal shields, flames from afar, elemental armor, and firebrand.

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Old April 30th, 2008, 05:07 PM

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Quote:
Baalz said:
Access to skull mentors + hammers (+ lightless lanterns) = free design points as I'll take drain almost every time.
Wow you take Drain?? I'm shocked. I dont think I've ever taken it.
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Old April 30th, 2008, 03:52 PM
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Quote:
Xietor said:
yeah, i know what he is talking about.

I still do not make them. If I am playing a horrible research race and take drain, i will trade for them. But if I play a race with d mages, i prefer to spend my d gems on summons/combat spells.
Look at it this way X, for 7d + 3f I've just "summoned" an extra two high end mages. One mage is now doing the research of 3 so I can send 2 out marauding while my research stays the same. What can you summon and equip for 10 gems that's more effective than 2 high end mages?
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Old April 30th, 2008, 04:27 PM

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Well, you're not usually replacing high end mages with Skull Mentors, because you don't usually summon high end mages just to do research. You're replacing (or just adding to) a few gold purchased cheap researchers.
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