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April 30th, 2008, 07:52 PM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
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Re: Conceptual Content Mod
Well, if he wants to use that as argument here, he shouldn't think that I will take it as Holy Writ. Either he should argue his point or just drop it.
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April 30th, 2008, 08:47 PM
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Second Lieutenant
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Join Date: May 2006
Posts: 465
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Re: Conceptual Content Mod
I tend to agree with Wrana on this issue. If no 'quarterstaff' units can be even suggested without being rejected, the underlying issue needs to be addressed.
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May 1st, 2008, 03:07 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Conceptual Content Mod
Hahah, what? Drop it? So if I don't argue the point in this thread I have to concede and do what you tell me?
Good luck with getting that to work.
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May 1st, 2008, 04:14 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
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Re: Conceptual Content Mod
This is fun reading. Thank you. 
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May 1st, 2008, 04:39 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Conceptual Content Mod
I'd give the Huntsman hatchet, dagger and shortbow. Whether or not the staff would fit a British low-born warrior, the unit is modeled after Forester, and thus should should be ambidextrous dual-wielder.
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May 1st, 2008, 04:44 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Conceptual Content Mod
Yeah an axe/dagger/shortbow does make sense. Makes it quite an unusual troop too, while similar to the LA Ulmish rangers.
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May 1st, 2008, 04:55 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Conceptual Content Mod
Sorry, I did mean hatchet. I don't pay much attention to the order weapons actually resolve in though and I'm not sure I want to start now 
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May 1st, 2008, 09:47 AM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
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OT - \"forbidden weapon\" question
To Sombre:
Well, either you are going to discuss the question or not. If you are going to discuss it than do this. If not, than I personally am not going to take your prejudices as arguments on any other questions.
Do you have any meaningful objections against using a weapon already existing in the game in the mod? Or are you going to use the immortal I-see-it-so argument ad nauseum? I'm certainly not going to take such "arguments" or stop making my point of view on silliness of such clear.
Remain yours truly,
Wrana
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May 1st, 2008, 10:51 AM
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BANNED USER
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Join Date: Feb 2007
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Re: OT - \"forbidden weapon\" question
Quote:
Wrana said:
Well, either you are going to discuss the question or not. If you are going to discuss it than do this. If not, than I personally am not going to take your prejudices as arguments on any other questions.
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As I said before, this thread isn't the place for a discussion of the quarterstaff as a weapon. So no, I'm not going to discuss it.
As for you not 'taking my prejudices as arguments'; I don't care. I'm not here to influence your opinion on anything.
Quote:
Do you have any meaningful objections against using a weapon already existing in the game in the mod? Or are you going to use the immortal I-see-it-so argument ad nauseum? I'm certainly not going to take such "arguments" or stop making my point of view on silliness of such clear.
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Immortal I-see-it-so argument? I'm not familiar with that one. Astral hook, devour soul and tiny bite are already in the game. I can categorically state I'm not using any of those in this mod either. For different reasons, but again I don't feel the need to justify them to you.
I asked people for input and I've gotten some great feedback, but if you want more than that, to exert creative control or demand justifiation, you'll have to either pay me or make your own mod -shrug-
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May 1st, 2008, 11:34 AM
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General
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Join Date: Oct 2007
Location: Poland
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Re: OT - \"forbidden weapon\" question
Sombre:
Ok, I understand most of my things are rather suggestion for CBM. Making wardens non-sacred and build-everywhere is no option for CCM either?
And there are many people throwing ideas around, do you have a task-list of some specific things that should be done?
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