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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old May 1st, 2008, 11:53 AM

Aezeal Aezeal is offline
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Default Re: OT - \"forbidden weapon\" question

I think this thread is just for completely new units for nations... all other stuff including adjusting existing units is for CBM
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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Old May 1st, 2008, 04:34 PM
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Wrana Wrana is offline
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Default Re: OT - \"forbidden weapon\" question

Quote:
Immortal I-see-it-so argument? I'm not familiar with that one.
It sounds like this: I'm the painter, I see it so. Usually given than someone says that in reality something doesn't look like what was drawn. Also quite usable for writers.
As for your mod, you asked for opinions. If you meant from the beginning that something-or-other was never meant to be in your mod, it would be better if you would list these from the beginning.
And about no place for this discussion - possibly you would kindly list THE place for it?
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Old May 1st, 2008, 05:48 PM

Sawyer Sawyer is offline
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Default Re: OT - \"forbidden weapon\" question

I don't suppose we could give the Woodsman/Huntsman troop a short-ranged armor-piercing bow, could we?
I guess the idea would be to give Man a way of offsetting the weaknesses of the longbowmen that would require the player to think for them to be useful. You could waylay expensive troops so that your longbowmen on the battle lines wouldn't have to deal with them, or you could put them up close to take out enemy heavies, hopefully without dying in the process.
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