|
|
|
 |

May 1st, 2008, 11:02 AM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: Tips for newbs - just add
Not to mention that how much position troops (and cavalry especially) to the sides and set them to attack rear they usually end up attacking the sides of the main body of troops advancing towards me. Very rarely teh actual rearmost units are reached
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|
The Following User Says Thank You to Aezeal For This Useful Post:
|
|

May 1st, 2008, 11:08 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
|
|
Re: Tips for newbs - just add
If you don't let the enemy advance first they will not attack the rear as the rear is still the enemies in the front rows. So the solution is to put them way back and set them to either hold and attack rear or guard commander, and then set the commander to holdx3-4 and attack rear. All depending on what enemy you face. Works pretty well if you do it right.
Light Cavalry are also good raiders and pillagers.
|
The Following User Says Thank You to Dedas For This Useful Post:
|
|

May 1st, 2008, 12:52 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
|
|
Re: Tips for newbs - just add
I realise this is a very niche use, but I've recruited light cavalry to block/slow massed minotaur tramplers. Being size 3 with high defence they do a decent job at holding them.
__________________
Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
|
The Following User Says Thank You to Amhazair For This Useful Post:
|
|

May 1st, 2008, 04:09 PM
|
 |
Major
|
|
Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
|
|
Re: Tips for newbs - just add
-Study the many magic spells in the game. Knowing the spells will have immediate results.
-You can display spells of a specific skill by pressing a single letter while studying the spell list. Press 'f' for fire, 'a' for air, 'w' for water, 'e' for earth, 's' for astral, 'n' for nature, and 'd' for death. Press the letter again to see all the spells. This will help narrow your reading.
-Spells of particular interest are those that boost your skill in battle, such as Summon Earthpower and Phoenix Power. Nearly all of these spells can be found in conjuration 3 or 4. They are important as they increase the spells available to you. However, it's best to research these spells after you have something worth while to cast.
-Try not to use alchemy in a MP game. If the game is large enough, then you can almost always make even trades for gems you want or sell your gems off for much more money. Besides, making trades is the first step to establishing good relations with your neighbors.
|
The Following User Says Thank You to AreaOfEffect For This Useful Post:
|
|

May 1st, 2008, 04:16 PM
|
 |
General
|
|
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
|
|
Re: Tips for newbs - just add
In regards to light cavalry from independents they overall have poor value. Look at the gold per unit ratio compared to buying a heavy infantry from independents.
You can buy either 20 light cavalry or 50 heavy infantry... running some tests will reveal the 50 heavy infantry will do better. If you have TONS of gold and very very few resources then you may need to choose the light cavalry of independents. The light cavalry from independents also do not carry any shields making them more vunerable to archers.
This is in regards to the games default and not the CBM mod which may have a different gold price.
__________________
There can be only one.
|
The Following User Says Thank You to NTJedi For This Useful Post:
|
|

May 1st, 2008, 04:36 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
|
|
Re: Tips for newbs - just add
But heavy infantry isn't cavalry, they suck at fast flanking manoveurs. So just pitting them against eachother isn't fair.
|
The Following User Says Thank You to Dedas For This Useful Post:
|
|

May 1st, 2008, 04:43 PM
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: Tips for newbs - just add
It is fair tho, Dedas, since you spend the same resource (gold) to get them.
|

May 2nd, 2008, 11:03 AM
|
 |
Captain
|
|
Join Date: Oct 2007
Location: guess - and you'll be wrong
Posts: 834
Thanks: 33
Thanked 187 Times in 66 Posts
|
|
Re: Tips for newbs - just add
Quote:
Dedas said:
Light Cavalry are also good raiders and pillagers.
|
I’m not saying they’re bad. I’m just saying that, in general, they aren’t worth the cost.
An experienced player can leverage the strengths of a niche unit, but noobs should be aware that light cav is pretty niche, and their money is best spent elsewhere.
|

May 2nd, 2008, 08:39 PM
|
 |
Major
|
|
Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
|
|
Re: Tips for newbs - just add
Nevermind, your right. You can retreat and live when being stormed. I stand corrected. Thanks jeff.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|