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				April 30th, 2008, 09:13 PM
			
			
			
		  
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				Re: Tips for newbs - just add
			 
             
			
		
		
		
		
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				thejeff said: 
Making your starting commander a prophet has the advantage of being slightly less vulnerable to stray arrows (and leaving your scout free to scout), but the disadvantage of having higher fatigue due to armor. Also you can't patrol first turn for more money. It's a trade off.  
			
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 Is there anything about being prophet that makes your commander less vulnerable to arrows?  I know there's a +2 defense bonus, but that shouldn't help...  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				April 30th, 2008, 09:25 PM
			
			
			
		  
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				General 
				
				
				
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				Re: Tips for newbs - just add
			 
             
			
		
		
		
		Prophets are less vulnerable inside your dominion because of higher HP, plus any air bless if applicable, plus E9 bless if applicable. 
 
But I'm pretty sure thejeff means starting commanders are less vulnerable to stray arrows than scouts. 
		
	
		
		
		
		
		
		
			
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				April 30th, 2008, 09:25 PM
			
			
			
		  
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				Re: Tips for newbs - just add
			 
             
			
		
		
		
		I think he's referring to the fact that most commanders have much better armor than scouts. And sometimes shields too. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 30th, 2008, 09:35 PM
			
			
			
		  
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				Re: Tips for newbs - just add
			 
             
			
		
		
		
		And remember that having a Magic-3 dominion can hurt you just as easily as it can help you in battle, for the same reasons. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				May 1st, 2008, 07:23 AM
			
			
			
		  
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				Re: Tips for newbs - just add
			 
             
			
		
		
		
		
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				sansanjuan said: Is there a Dom3 acronym list posted anywhere?  I remember GoR, GoH and others throwing me early on. 
			
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  pp. 289-290 of the manual, but that's not an exhaustive list.  
		
	
		
		
		
		
		
		
			
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				May 1st, 2008, 09:11 AM
			
			
			
		  
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				Re: Tips for newbs - just add
			 
             
			
		
		
		
		Don't recruit light cavalry.  It's a sucker's bet. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				May 1st, 2008, 09:46 AM
			
			
			
		  
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				Re: Tips for newbs - just add
			 
             
			
		
		
		
		Are you kidding, cleveland? If your race has no access to any cavalry and you don't have much resources in the region, I say recruit them. They are great if used properly, so put them on the flanks and let them rampage through archers and mages. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 1st, 2008, 10:59 AM
			
			
			
		  
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				Re: Tips for newbs - just add
			 
             
			
		
		
		
		Even at the best of times I think light cav are unlikely to recoup their gold cost in terms of damage dealt. It's possible, but that's true of almost any unit. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 1st, 2008, 11:02 AM
			
			
			
		  
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				Re: Tips for newbs - just add
			 
             
			
		
		
		
		Not to mention that how much position troops (and cavalry especially) to the sides and set them to attack rear they usually end up attacking the sides of the main body of troops advancing towards me. Very rarely teh actual rearmost units are reached 
		
	
		
		
		
		
		
		
			
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				May 1st, 2008, 11:08 AM
			
			
			
		  
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				Re: Tips for newbs - just add
			 
             
			
		
		
		
		If you don't let the enemy advance first they will not attack the rear as the rear is still the enemies in the front rows. So the solution is to put them way back and set them to either hold and attack rear or guard commander, and then set the commander to holdx3-4 and attack rear. All depending on what enemy you face. Works pretty well if you do it right. 
 
Light Cavalry are also good raiders and pillagers. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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