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  #1  
Old May 1st, 2008, 11:02 AM

Aezeal Aezeal is offline
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Default Re: Tips for newbs - just add

Not to mention that how much position troops (and cavalry especially) to the sides and set them to attack rear they usually end up attacking the sides of the main body of troops advancing towards me. Very rarely teh actual rearmost units are reached
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Old May 1st, 2008, 11:08 AM
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Default Re: Tips for newbs - just add

If you don't let the enemy advance first they will not attack the rear as the rear is still the enemies in the front rows. So the solution is to put them way back and set them to either hold and attack rear or guard commander, and then set the commander to holdx3-4 and attack rear. All depending on what enemy you face. Works pretty well if you do it right.

Light Cavalry are also good raiders and pillagers.
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Old May 1st, 2008, 12:52 PM
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Default Re: Tips for newbs - just add

I realise this is a very niche use, but I've recruited light cavalry to block/slow massed minotaur tramplers. Being size 3 with high defence they do a decent job at holding them.
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Old May 1st, 2008, 04:09 PM
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Default Re: Tips for newbs - just add

-Study the many magic spells in the game. Knowing the spells will have immediate results.

-You can display spells of a specific skill by pressing a single letter while studying the spell list. Press 'f' for fire, 'a' for air, 'w' for water, 'e' for earth, 's' for astral, 'n' for nature, and 'd' for death. Press the letter again to see all the spells. This will help narrow your reading.

-Spells of particular interest are those that boost your skill in battle, such as Summon Earthpower and Phoenix Power. Nearly all of these spells can be found in conjuration 3 or 4. They are important as they increase the spells available to you. However, it's best to research these spells after you have something worth while to cast.

-Try not to use alchemy in a MP game. If the game is large enough, then you can almost always make even trades for gems you want or sell your gems off for much more money. Besides, making trades is the first step to establishing good relations with your neighbors.
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Old May 1st, 2008, 04:16 PM
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Default Re: Tips for newbs - just add

In regards to light cavalry from independents they overall have poor value. Look at the gold per unit ratio compared to buying a heavy infantry from independents.

You can buy either 20 light cavalry or 50 heavy infantry... running some tests will reveal the 50 heavy infantry will do better. If you have TONS of gold and very very few resources then you may need to choose the light cavalry of independents. The light cavalry from independents also do not carry any shields making them more vunerable to archers.

This is in regards to the games default and not the CBM mod which may have a different gold price.
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Old May 1st, 2008, 04:36 PM
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Default Re: Tips for newbs - just add

But heavy infantry isn't cavalry, they suck at fast flanking manoveurs. So just pitting them against eachother isn't fair.
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Old May 1st, 2008, 04:43 PM

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Default Re: Tips for newbs - just add

It is fair tho, Dedas, since you spend the same resource (gold) to get them.
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Old May 2nd, 2008, 11:03 AM
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Default Re: Tips for newbs - just add

Quote:
Dedas said:
Light Cavalry are also good raiders and pillagers.
I’m not saying they’re bad. I’m just saying that, in general, they aren’t worth the cost.

An experienced player can leverage the strengths of a niche unit, but noobs should be aware that light cav is pretty niche, and their money is best spent elsewhere.
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  #9  
Old May 2nd, 2008, 08:39 PM
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Default Re: Tips for newbs - just add

Nevermind, your right. You can retreat and live when being stormed. I stand corrected. Thanks jeff.
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