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				 Re: Casting first in defence + endgame spells 
 Mm.  I'm curious about several points, the primary of which is why the defender should have an advantage in battles.  From a military perpective, the defender is generally seen to have a tactical advantage but an operational disadvantage.  My concern is to how well this RL 'norm' translates into Dominions.  If it is indeed true that the operational-level advantage normally held by the attacker is the case with Dominions, then retaining the defender tactical advantage sounds reasonable.
 However, if the operational-level advantage is not realized, then I think that the defender's advantage should be mitigated.  Note that I do not refer here to a specific situation (like the above points to).  I refer to more general issues with the game.
 
 One way to 'fix' this would be to implement an initiative system.  Each 'unit' (commander or block of soldiers) gets a move.  How hard would this be to implement?
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