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April 14th, 2002, 06:09 AM
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Re: Questions about SE4 Gold
[QB]I would like to have a ship component that allows a ship to jump from one star to another without using a wormhole.
Not really. My FTL map comes close, though (look in my sig)
wow.. that map sure is confusng at first glance. althou i would prefer not to have do it that way. Do the people at the company take suggestions as to new abilities? it would be easyier for them to add a few abilities and just let us incorporate them into our games ourselfs.
Are weapon ranges of 21+ supported? or still limited to 20?
A while back, someone said that if you add a 21st entry to the damage at range list, you could get missiles to have infinite range, doing that 21st amount of damage if they hit after that.
that works for what i want.
can you put colonys on asteriods?
If you mod the secttypes.txt, you can make planets that look like asteroids, and are thus colonizable.
You could thus turn gas giant colonization into asteroid colonization.
Alternatively, you could make a Version of the tiny size planets that look like asteroids.
again a good way to do it.. forgot i could change those items
Can you create binary/trinary star systems?
Only in the map editor, or by the random map generation.
In the map editor, or by editing the systemtypes, you could make multi-star systems with unlimited numbers of stars.
i am not sure why they limited us in this. if a race could make a sun in the first place, making it a binary or more would really be a piece of cake
How about a item that would be the Last item destroyed on a starship?
Armor components with large hitpoint values are usually hit Last.
Internals with low hitpoint values are usually hit Last.
If you made a component with 1 hitpoint, or possibly even zero, it would almost always be hit Last.
hmm ok i will have to play around with that and see how it works. Althou again i wish we could just add in a new ability for this. I dont really want to go and add the armror regen ability to ALL components in the game to get an ability i want for the organics trait to have, without making duplicates of all the ships just to give them a regen ability. not to mention if i did make all new hulls i will still have to go modify all the compents i want to be able to regen.
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April 14th, 2002, 06:25 AM
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Shrapnel Fanatic
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Re: Questions about SE4 Gold
Do the people at the company take suggestions as to new abilities?
Aaron does incorporate a lot of user input, but that kind of change is likely to be a very major coding problem.
Are you talking an instant teleport, or running an FTL drive for a few months to travel between stars?
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April 14th, 2002, 06:54 AM
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Shrapnel Fanatic
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Re: Questions about SE4 Gold
i am not sure why they limited us in this. if a race could make a sun in the first place, making it a binary or more would really be a piece of cake
Maybe the process of making the star requires relative tranquility in the local gravitational fields. So, the presence of another star disrupts the sensitive device.
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April 14th, 2002, 11:21 AM
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Re: Questions about SE4 Gold
well in my opinion things like how many stars you can have in one system should be left up to the MOD designers/Players. If the person designing the game envionment wants to limit players within his current game thats fine but at least give us the option. not to mention that the game dosnt limit you as to where in the system that you can create stars. If you wanted you can put the star you make into one of the far corners. I do relize that some things can and will be hard to code but as for the star creation they can have a setting in the settings file as to the max number of stars a player can max out in for one system.
As for the ship jump system.. i dont really mind how it is done. Either instant or the first value could be the distance in LY and the second value the time it take to jump 1 LY. So a 10, 5 system would allow you to jump a max of 10 LY at a time of 1 month per 5 LY traveled. Granted the second option would be harder to code, so honestly i would prefer the instant trip. I would just limit the distances to very short ranges at the lower lvl techs
[ 14 April 2002: Message edited by: martin ]
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April 16th, 2002, 05:44 AM
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Re: Questions about SE4 Gold
quote: Originally posted by Suicide Junkie:
Armor components with large hitpoint values are usually hit Last.
Internals with low hitpoint values are usually hit Last.
Nobody else noticed this
quote: Originally posted by martin:
Can you create binary/trinary star systems?
quote: Originally posted by martin:
i am not sure why they limited us in this. if a race could make a sun in the first place, making it a binary or more would really be a piece of cake.
Even if you could, why would you want to? I cannot imagine this as anything other than a complete waste of resources. What possible advantage is there in doing this? 
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April 16th, 2002, 05:53 AM
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Shrapnel Fanatic
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Re: Questions about SE4 Gold
quote: Even if you could, why would you want to? I cannot imagine this as anything other than a complete waste of resources. What possible advantage is there in doing this?
Turn each star into a sphereworld.
Solar resource generation facilities (crystalline tech) would make more resources.
Solar panels would generate more supplies.
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April 16th, 2002, 02:50 PM
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Re: Questions about SE4 Gold
quote: Originally posted by Gaurav:
Originally posted by Suicide Junkie:
Armor components with large hitpoint values are usually hit Last.
Internals with low hitpoint values are usually hit Last.
--------------------------------------------------------------------------------
Nobody else noticed this
Hmmm, actually this is a common knowledge. You can check it by running combat simulator and taking notice of the order of components destroyed.
As to creating stars : Even SE IV tries to follow the laws of matter and energy conservation. You do not create star from nothing, you condense nebula or convert black hole. Presumably, once you create a star, you use all available matter (except for small spare change for planets) and nothing is left for another.
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