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View Poll Results: Which EA nations represent order or good?
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Arcoscephale
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49 |
16.55% |
Ermor
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22 |
7.43% |
Ulm
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15 |
5.07% |
Maverni
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19 |
6.42% |
Sauromatia
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1 |
0.34% |
T'ien Chi
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31 |
10.47% |
Mictlan
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1 |
0.34% |
Abysia
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4 |
1.35% |
Caelum
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23 |
7.77% |
C'tis
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8 |
2.70% |
Pangaea
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11 |
3.72% |
Argatha
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10 |
3.38% |
Tir na n'Og
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27 |
9.12% |
Formoria
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1 |
0.34% |
Vanheim
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7 |
2.36% |
Helheim
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3 |
1.01% |
Niefelheim
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1 |
0.34% |
Kailasa
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28 |
9.46% |
Yomi
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2 |
0.68% |
Atlantis
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5 |
1.69% |
R'lyeh
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2 |
0.68% |
Oceania
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25 |
8.45% |
Lanka
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1 |
0.34% |
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May 2nd, 2008, 11:51 AM
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Sergeant
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Join Date: Apr 2008
Posts: 288
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Re: Which nations represent order and good?
Bogarus religion isn't bad, they just have some very fanatical members, Yomi is not evil it is jut very chaotic, and Abysia is not evil, it is just a land of fire elementals
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May 2nd, 2008, 12:03 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
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Re: Which nations represent order and good?
Not to go too deep into this thread necromancy...
Isn't Yomi a nation of cannibalistic demons? (Well not really cannibals, they eat people not each other.) Or am I misremembering? Oni are traditionally evil, I believe.
Abysia is, especially in the later ages, all about demon summoning flame people. It's the demon summoning, not the fire that makes them evil. EA I'm not as familiar with.
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May 2nd, 2008, 12:05 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: Which nations represent order and good?
LA Patala is good, I'm surprised it got so few votes.
I think Van nations are really pretty good too.
Oceania, Man, Tien'chi and Jomon are good too.
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May 2nd, 2008, 01:54 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
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Re: Which nations represent order and good?
Oceania is really (really!) big on racial superiority and purity. Patala nagas totally exploit their monkey population. Van are warlike conquerors who live for the thrill of combat and sacrifice their battle captives to their gods. You won't hear me arguing that their aren't more evil nations in the game, bacause there definitely are, but they certainly aren't shining paragons of morality.
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May 2nd, 2008, 04:09 PM
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Second Lieutenant
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Re: Which nations represent order and good?
Vans all have blood magic and I think they can all blood sacrifice too? This alone puts them in the evil camp. I am not sure the sneaky/pillage side to them really helps either  Granted they are the enemies of the Giants (another evilish race) but I think they are still more evil than good.
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May 2nd, 2008, 05:00 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: Which nations represent order and good?
they are sort of the good guys in norse mythology I'd say so that makes them good from a certain point of view blood sacrifice or not. Who are you to judge them 
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May 3rd, 2008, 06:51 PM
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Sergeant
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Location: Rhode Island, USA
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Re: Which nations represent order and good?
Quote:
Aezeal said:
LA Patala is good, I'm surprised it got so few votes.
I think Van nations are really pretty good too.
Oceania, Man, Tien'chi and Jomon are good too.
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Isn't LA Patala a small cadre of otherworldly serpents who rule their monkey underclass through hypnotism?
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May 4th, 2008, 08:33 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
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Re: Which nations represent order and good?
Underworldly serpents. Otherwise correct 
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May 4th, 2008, 08:36 AM
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Corporal
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Join Date: Jun 2007
Posts: 181
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Re: Which nations represent order and good?
Quote:
Ewierl said:
Isn't LA Patala a small cadre of otherworldly serpents who rule their monkey underclass through hypnotism?
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Oh, right... that adds bonus points for "order" but a penalty on the "good" part.
Plus, when I play them, the Serpent warriors are the front-line defenders for the monkey archers, so the Naga are fair rulers.
Right, I forgot the Van ... probably because of those blood sacrifices.
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May 6th, 2008, 05:23 AM
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Re: Which nations represent order and good?
Eriu is one of the closest nations to being good, as the Sidhe and a few lingering Tuatha have volunteered to return and aid their conquerors in the wider world. Generally water-magic or nature based nations are more closely aligned to being on the side of "good" than "evil"; Pangaea is not so much evil or good but amoral, emotional, and animalistic. The nations of Tir Na N'Og aren't really all that bad despite a warlike past, as they celebrate art and poetry as much as war. The Tuatha/Fir Bolg are a much less warlike version of the Van of Vanheim, and are more quickly banished and defeated (whether ironic or intentional, i also have a much harder time making Tir or Eriu work in-game than any of the much more effective Van nations.)
Of the three subsea nations, Oceania is by far the least sinister. Atlantis is strange and monstrous, but Ryleh is of course evil and alien.
Tien Chi is probably a reasonably good empire; it's failings are ones of external conquest, but it's underpinnings of the "way" remain.
Ulm and Marverni aren't so much good but proud half-civilized marginal nations. Marverni sort of wishes they could commit atrocities but aren't particularly good at them.
Man could be considered good if you don't think too hard about their past  . But as a feudal nation they're good only in the broadest sense of the word.
Pythium and Arco are probably a good nation insofar as an Empires can be considered good. Marignon gives in to the fear of death and makes pact with the "lesser" evil; Ulm is somehow corrupted (the nature of the "Night of Treason" isn't explained or foreshadowed much in 2nd age Ulm) and becomes a dark shadow of it's former stern self.
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