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View Poll Results: Which EA nations represent order or good?
Arcoscephale 49 16.55%
Ermor 22 7.43%
Ulm 15 5.07%
Maverni 19 6.42%
Sauromatia 1 0.34%
T'ien Chi 31 10.47%
Mictlan 1 0.34%
Abysia 4 1.35%
Caelum 23 7.77%
C'tis 8 2.70%
Pangaea 11 3.72%
Argatha 10 3.38%
Tir na n'Og 27 9.12%
Formoria 1 0.34%
Vanheim 7 2.36%
Helheim 3 1.01%
Niefelheim 1 0.34%
Kailasa 28 9.46%
Yomi 2 0.68%
Atlantis 5 1.69%
R'lyeh 2 0.68%
Oceania 25 8.45%
Lanka 1 0.34%
Voters: 296. You may not vote on this poll

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  #1  
Old May 6th, 2008, 07:28 AM

Kuritza Kuritza is offline
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Default Re: Which nations represent order and good?

Since 'good' is a rather undefined post, lets make it more simple. Imagine you're an indie villager and your province is about to be conquered. You'd prefer your new masters to be...
(choose a nation).

I think most nations will be ruled out because they either make you a slave, sacrifice you, kill you just to make room for their offspring, eat you or make you a zombie. Some nations certainly feel 'acceptable' though, many others seem better than most. For example, LA Vanheim seems better than LA Mictlan, and Man is always preferable to Marignon.
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  #2  
Old May 6th, 2008, 10:11 AM

Agema Agema is offline
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Default Re: Which nations represent order and good?

I find it extremely hard to characterise many of the nations as "Good". What you call "good" - using a Westernised RL definition - is a nation that you perceive that looks after it's population reasonably fairly, and potentially treats other nations humanely.

You could draw from Pythium and Marignon's description, for instance, they are trying to save itself from the corruption of Ermor, the former probably much more benevolently than the religious zeal of the latter. MA Ermor might have been corrupted by death magic from EA, but they're trying to fend it off (and we can gather they fail from LA).
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  #3  
Old May 6th, 2008, 01:28 PM

Professor_Dyar Professor_Dyar is offline
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Default Re: Which nations represent order and good?

It's been said before, but I'll say it again:

There are a handful of nations that are obviously evil, but most of the nations in Dominions can be largely good, largely evil, or mixed, depending on who their god is, and the vast majority of nations in the game have access to both good and evil gods (e.g. the master druid versus the lich).

Consider EA Arcocephale for instance, which is nation 0 on the list and probably one of the first nations we become familiar with. Apart from institutionalized slavery, EA Arcocephale has all of the hallmarks of being a good nation: priestesses that study healing and nature magic, an alliance with noble nature spirits of the mountains, and a culture that values knowledge and learning. Combine all of these with a Virtue or an Athena-style female titan and you have a kingdom of goodness and light. But what if your pretender is a Moloch instead?
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  #4  
Old May 4th, 2008, 09:17 AM

Kuritza Kuritza is offline
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Default Re: Which nations represent order and good?

Quote:
hunt11 said:
Bogarus religion isn't bad
As long as Christianity isnt bad, I suppose ))))
P.S.
No nation represents 'good' in Dominions, though some are more orderly and/or 'humane' than others. MA Marignon, for example, is rather orderly and even deals with Angels, yet they are cruel bastards who burn people alive just for thinking different (or being framed, or being too rich when the Crown needs money). Not good if you ask me.
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  #5  
Old May 4th, 2008, 09:24 AM
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Kristoffer O Kristoffer O is offline
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Default Re: Which nations represent order and good?

Very good if you ask me
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  #6  
Old May 4th, 2008, 09:53 AM

hunt11 hunt11 is offline
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Default Re: Which nations represent order and good?

the only problem people really have with Bogarus are the khlyst's who are the most radical part of their church, everything else is pretty normal
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  #7  
Old May 4th, 2008, 10:26 AM

Kuritza Kuritza is offline
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Default Re: Which nations represent order and good?

As far as I understand Khlysts are mad heretical freaks, probably hunted down until the last Patriarch has seized power, just as their historical counterparts were. Note that even patriarch Alexej who free-spawns them is an 'ex' Khlyst:

- He joined the Khlysty at a young age, but left the cult after a brief encounter with Blood magic. After several years as the student of an old and remarkably skilled occultist, he reembarked upon the journey to priestly power. His former dedication to the Khlysty gave him popular leverage and he became one of the first Exarchs with a Khlyst background.

So Khlysts may be a force to be reconed with, but they arent a part of the Church - officially anyway.
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