.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #33  
Old May 2nd, 2008, 04:23 PM
Twan's Avatar

Twan Twan is offline
Captain
 
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
Twan is on a distinguished road
Default Re: Casting first in defence + endgame spells

You don't need slave matrixes to cast in round one in a communion, just one crystal matrix for the master, and him to be after his slaves (but of course to efficiently enslave, he probably need penetration gear).

And defender can protect all his mages and troops against rain of stones for 3 or 4 gems (army of gold or fog warriors), he don't have to make armors for each.

Then I agree SCs/thugs are the only thing usable to take a province against teams of mages able to cast endgame spells (no need of an army of mages, as explained above 10-12 are sufficient to cast all the spells in the example). But considering the defender can use some SCs too, and has no problem to have his normal troops surviving first round, you really need a thug *army*.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:18 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.