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Old May 2nd, 2008, 07:29 PM
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Default Re: Time to Open a Can of Worms - Weapon Data in O

These were (of course) incidents I heard about 2nd hand. But from what I was told the Army unit commander assumed a much larger number of troops was necessary to generate that many near misses. I don't know exactly what the range was when the engagement started but was told they were about 200m apart when it ended. The whole thing didn't last more then a couple minutes so I'd assume they were maybe 3-400m apart when it started.

I quite agree on the subject of across the board changes, why I haven't made any.
And yes, the only reasonable way to deal with things like US Army Rangers is to give them an Experience or Moral Modifier in the formations tab (did both as "needed" for Recon Marines and Navy SEALS).
I guess I'll have to disagree on the game scale issue, I'm of exactly the opposite opinion, I think a game at this scale is perfect for showing such differences. Any smaller and it's really man-to-man combat where units only exist to give the game a basic military structure. Any higher level and you're talking about units where only organization and size matters not the particulars of the troops.
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Old May 2nd, 2008, 08:10 PM
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Default Re: Time to Open a Can of Worms - Weapon Data in O

This is why we keep the OOB's on a short leash. It's inevitable that people start looking for ways to give "special abilities" to their favourites.

The USMC already has built in added morale and experience ratings above the "Stock" USA numbers for any given decade which makes them more effective than "normal" army troops. Experience can range from +5 - +15 and Morale can be between +5 and +10 higher on average, again, it depends on the decade. And that was done years ago to make them " More special"

And this isn't good enough for you ?

Don't F**K around with the weapons stats or you WILL screw things up.

CORRECTION: The USMC "Experience" ratings in the game can range from 0 - +10 NOT+5 - +15 above the regular Army as I wrote above. When I checked the code last night I checked an old set of numbers the game no longer uses. The "Morale" range I quoted is correct in the game though.

Don
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Old May 2nd, 2008, 09:41 PM
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Default Re: Time to Open a Can of Worms - Weapon Data in O

Thanks Don, I knew that.
But as we agreed many months ago there is no hope of my work being used for anything official.
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