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April 15th, 2002, 03:42 PM
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Re: blockade............
ok on blockades
I have a planet behind enemy lines(intel project).
It cannot build anything? Then I clear a path to the planet but can't take out the sats that are guarding the glass balls left behind.
Still can build anything?
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April 15th, 2002, 03:48 PM
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Re: blockade............
Check that your planet actually has some population on it, and that they are not rioting. Either of those will stop you from building stuff.
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April 15th, 2002, 08:31 PM
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Re: blockade............
Thanks everyone for your help!
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April 15th, 2002, 11:31 PM
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Re: blockade............
quote: on blockades
I have a planet behind enemy lines(intel project).
It cannot build anything? Then I clear a path to the planet but can't take out the sats that are guarding the glass balls left behind.
Still can build anything?
A planet is only blockaded if it has enemy ships orbiting it. I don't think enemy units alone can blockade; I know drones can't, because I've tried that.
The blockaded planet can still build things, unless the blockade has caused the population to riot. The blockade just stops the planet's production from being added to the empire's total (similar to not having a spaceport in the system).
I think blockading a homeworld has a much larger effect, but I don't remember the details offhand.
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April 15th, 2002, 11:43 PM
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Re: blockade............
quote: Originally posted by TerranC:
You can set the strategy by going into ship designs, click the stats strategy tab and set the default strategy to don't get hurt.
Damn, Used to be that the ships would not fire at all with the Don't Get Hurt strategy. Not even returning fire when chased. Just totally lame and vunerable.
Is it still that way?
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April 16th, 2002, 01:03 AM
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Re: blockade............
Yes.
Works for your average Medical ships, Colony Ships and Freighters.
Carriers shouldn't be Don't get hurt, really.
I mean do you see the USS Nimitz running away in the middle of the Gulf war?
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April 17th, 2002, 01:00 AM
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Re: blockade............
Well I've done a little experimenting in ver 1.49 and Gold and found what the difference is. In 1.49 ships in a fleet with "Don't Hurt Me" orders run to the corners. In Gold the ships ignored the feet orders and reverted to thier type orders. So if the individual ships types had Don't Hurt me orders it worked as normal. I guess the next question is why the ships ignored their fleet orders. (and no 'Ships' was not selected in 'Types that break formation')
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