|
|
|
 |

May 4th, 2008, 02:46 AM
|
 |
Major General
|
|
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
|
|
Re: Mega Age II (Kingmaker) Sign Up!
The "many sites" tag doesn't really do very much - a province with "many sites" has approx. the same number of magic sites as a mountain or forest, but might also have the income of a farmland. Although, in the cases that Xietor has specified, they don't.
The more sites tag really is just another terrain, which has even more sites on it than wasteland, but not by a huge margin. Due to the way magic site placement works, there will probably be a number of plains or even farmland provinces which actually have more gem income / better indies than the few "more sites" provinces.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
|

May 4th, 2008, 02:48 AM
|
 |
Major General
|
|
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
|
|
Re: Mega Age II (Kingmaker) Sign Up!
Quote:
DrPraetorious said:
The "many sites" tag doesn't really do very much - a province with "many sites" has approx. the same number of magic sites as a mountain or forest, but might also have the income of a farmland. Although, in the cases that Xietor has specified, they don't.
The more sites tag really is just another terrain, which has even more sites on it than wasteland, but not by a huge margin. Due to the way magic site placement works, there will probably be a number of plains or even farmland provinces which actually have more gem income / better indies than the few "more sites" provinces.
|
Hmm. I thought it would be much more drastic than that. I'd still like to see them removed if possible.
Jazzepi
|

May 4th, 2008, 03:51 AM
|
 |
Major General
|
|
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
|
|
Re: Mega Age II (Kingmaker) Sign Up!
I am happy with the many tag sites, they will make little difference to the game, I have played on many maps with them and still have not had one single special site even with a 100+ province empire. Which is rubbish!
The real gem producing sites that will be sought after will be other players capitals.
|

May 4th, 2008, 03:54 AM
|
 |
Major General
|
|
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
|
|
Re: Mega Age II (Kingmaker) Sign Up!
Quote:
Meglobob said:
I am happy with the many tag sites, they will make little difference to the game, I have played on many maps with them and still have not had one single special site even with a 100+ province empire. Which is rubbish!
The real gem producing sites that will be sought after will be other players capitals.
|
Yes. Your capital will do quite nicely Mega
Jazzepi
|

May 4th, 2008, 04:43 AM
|
 |
Major General
|
|
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
|
|
Re: Mega Age II (Kingmaker) Sign Up!
You can be my neighbour anytime Jazzepi.
|

May 4th, 2008, 04:47 AM
|
First Lieutenant
|
|
Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
|
|
Re: Mega Age II (Kingmaker) Sign Up!
Is there still room for another player for the megagame?
|

May 4th, 2008, 09:52 AM
|
 |
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: Mega Age II (Kingmaker) Sign Up!
Hi, i don't think it is very hard to make a new research setting in the patch. Since it is about to be released soon I would like to suggest the following:
1: 20
2: 50
3: 100
4: 200
5: 500
6: 1000
7: 2000
8: 5000
9: 10000
First levels almost at easy. Last levels way more expensive.
Is this interesting?
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|