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  #1  
Old May 4th, 2008, 12:01 PM

Xietor Xietor is offline
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Default Re: Mega Age II (Kingmaker) Sign Up!

KO, I am willing to delay the start of the game as late as June 1 for the patch. Target date for the start has always been May 15(earliest)to June 1.

Please give ma man a KOA commander. see i said the magic word. heh. please.

It always drove me nuts when i used to play man that the koa's had move 3 and forest survival, but no commander that had 3 moves and forest survival! And maybe reduce the Koa's resource cost to 51(still high but bearable). Then I will let you play them and you can see that they still are not overpowered!
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Old May 4th, 2008, 01:04 PM
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Kristoffer O Kristoffer O is offline
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Default Re: Mega Age II (Kingmaker) Sign Up!

I do not intend to make any changes to nations more than has already been in this patch. Fixing balance stuff for Gath et al, and fixing simple bugs are all that remain on my agenda for the patch.

New stuff for LA Atlantis and other nations will have to wait until after 3.17 is released.

Stuff that might have direct effects on the gameplay in the megagame might recieve attention, but apart from research I think most stuff can be fixed during game, and research will have to be done the way I just said, with a mod, lest all research in all games will be affected.
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Old May 4th, 2008, 01:20 PM

James243 James243 is offline
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Wow. Can I be the first to say thanks to everyone who's contributing to organising this game! I'll be honest and say that I don't understand even half of what you're talking about, but it's apparent that others are putting in a lot of work so that I (and others) can have fun. Thanks!
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Old May 4th, 2008, 01:33 PM
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Default Re: Mega Age II (Kingmaker) Sign Up!

I have to ring in with thanks to you for all your work here Xietor and Doctor P as well for helping with this mammoth map.

Also thanks to KO and Ilwinter in general for such excellent and ongoing support and growth of this game.
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Old May 5th, 2008, 01:19 AM

Xietor Xietor is offline
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49/60 starting locations done. But I keep changing them a bit as i do test games. But every nation will have 4 adjacent provinces(some 5 or 6)of the appropriate type(land/water).

Also, there will be at least 2 provinces between capitals, and in most cases 3 or more. I am having to play with the neighbors a bit to achieve that, but between making mountains impassible, and fine tuning neighbors, it should not feel as crowded.
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Old May 5th, 2008, 01:42 AM
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Default Re: Mega Age II (Kingmaker) Sign Up!

Should you not play in this game, Xietor? Since are becoming so familiar with the map? Or perhaps play a lesser nation?
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Old May 5th, 2008, 01:54 AM

Xietor Xietor is offline
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Default Re: Mega Age II (Kingmaker) Sign Up!

lol. Velusion did his map and took la ermor. I will have no
more advantage in knowing the map than Dr. p, who had his 1st pick of choice. I am going to pick a nation that no one else selects with their 1st pick. And it will be a "lesser" nation. trust me. there is not a power nation left.

Besides, since I have no idea where I will be starting, that is an extra incentive to make all starts good.
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