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May 3rd, 2008, 01:51 PM
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Private
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Join Date: Mar 2008
Posts: 47
Thanks: 1
Thanked 5 Times in 2 Posts
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Surtur and Fire Giants
I'm curious why we don't have those guys in DOM3 ? Maybe as a summon or a group of mercenaries ? What do you think ?
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May 3rd, 2008, 02:29 PM
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Corporal
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Join Date: Oct 2006
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Surtur and Fire Giants
That could make for one heck of a bad luck event.
"Fire Giants have attacked and razed your province, killing off the entire population."
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May 3rd, 2008, 03:09 PM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
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Re: Surtur and Fire Giants
Because that would be Ragnarok, the end of all things.
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May 3rd, 2008, 09:43 PM
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Corporal
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Join Date: May 2007
Posts: 129
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Surtur and Fire Giants
Early Era
Middle Era
Late Era
Ragnarok
I think we're on to a good idea here.
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May 3rd, 2008, 10:22 PM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
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Re: Surtur and Fire Giants
Ragnarok: 9F 9D path req. 90 fire gems, 90 death gems
All troops from your nation are thrust into combat with the troops of every other nation combined.
How about some creative endgame megaspells for different combinations of paths?
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May 3rd, 2008, 11:26 PM
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Sergeant
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Join Date: Oct 2003
Posts: 262
Thanks: 1
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Re: Surtur and Fire Giants
Like a truly massive, and involuntary, deathmatch? I've never before considered how a computer and the Bifrost bridge might have something in common!
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May 4th, 2008, 07:32 AM
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Corporal
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Join Date: Jun 2007
Posts: 181
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Surtur and Fire Giants
I'm thinking of makeing a mod for this some time now.
Muspelheim, this is, a middle era version of Jotuns that is more along the ultimate power of Nifleheim and less like Jotunheim with it's Goblins between the knees of Hill Giants.
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May 4th, 2008, 08:13 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Surtur and Fire Giants
I have long (since the days of dom2) intended to make a Muspelheim nation (a theme back then), but I have never got around and started it. It has always been one of the approximately five nations I intend to create. When I make one or two, one or two new ones appears in my buffer of unmade nations
Someone started on a muspel mod in dom2 i think. You might find some inspiration there perhaps.
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May 4th, 2008, 05:35 PM
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Private
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Join Date: Jan 2008
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Surtur and Fire Giants
Little known fact about the Ragnarok spell:
If at any point in the game a commander with Awe gets killed under friendly fire by a commander with 0 precision, that commander will show back up in your capital and replace your Pretender if s/he died during the spell.
Is this a bug or WAD?
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May 4th, 2008, 06:03 PM
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Corporal
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Join Date: Jun 2007
Posts: 181
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Surtur and Fire Giants
It's a bug.
Precision 0 should not be a requirement, use of weapon #163, 136 or 303 should.
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